public Doubility3D.Resource.Schema.Vec4 GetVector(Doubility3D.Resource.Schema.Vec4 obj) { int o = __offset(4); return(o != 0 ? obj.__init(o + bb_pos, bb) : null); }
public Doubility3D.Resource.Schema.Vec4 GetTangents(Doubility3D.Resource.Schema.Vec4 obj, int j) { int o = __offset(16); return(o != 0 ? obj.__init(__vector(o) + j * 16, bb) : null); }