public void Add(T entity)
        {
            EntityEntry entry = context.Entry(entity);

            if (entry.State != EntityState.Detached)
            {
                entry.State = EntityState.Added;
            }
            else
            {
                context.Set <T>().Add(entity);
            }
        }
示例#2
0
 public void Edit(TEntity entity)
 {
     context.Entry(entity).State = EntityState.Modified;
 }