public void playFanPaiAni() { createAni(); m_fanKaAni.setAniEndDisp(onFanPaiAniEnd); m_fanKaAni.stateId = 1; m_fanKaAni.play(); }
protected void createAni() { if (m_startAni == null) { m_startAni = new DopeSheetAni(); string path = string.Format("{0}{1}", Ctx.m_instance.m_cfg.m_pathLst[(int)ResPathType.ePathSceneAnimatorController], "SelfCardAni.asset"); m_startAni.setAniEndDisp(onFaPai2MinAniEnd); m_startAni.setControlInfo(path); m_startAni.setGO(this.m_card.gameObject()); m_startAni.syncUpdateControl(); } }