public void SetUp() { _door = new Door(); _door.DoorStateChangedEvent += (obj, args) => { _receivedEventArgs = args; }; }
public void Setup() { _uut = new Door(); _receivedDoorEventArgs = null; _receivedLockEventArgs = null; _uut.DoorChangedEvent += (o, args) => { _receivedDoorEventArgs = args; }; _uut.LockChangedEvent += (o, args) => { _receivedLockEventArgs = args; }; }