public void SetOpenState(DoorPoint.OpenPattern pattern, bool isSelf) { if (this.OpenState == pattern) { return; } this.OpenState = pattern; if (!isSelf) { return; } if (Object.op_Inequality((Object)this._doorPointFragment, (Object)null)) { this._doorPointFragment.SetOpenState(pattern, isSelf); } if (Object.op_Inequality((Object)this._offMeshLink, (Object)null)) { this._offMeshLink.set_activated(pattern == DoorPoint.OpenPattern.Close); } if (Object.op_Inequality((Object)this._obstacleInOpenRight, (Object)null)) { ((Component)this._obstacleInOpenRight).get_gameObject().SetActive(pattern == DoorPoint.OpenPattern.OpenRight); } if (Object.op_Inequality((Object)this._obstacleInOpenLeft, (Object)null)) { ((Component)this._obstacleInOpenLeft).get_gameObject().SetActive(pattern == DoorPoint.OpenPattern.OpenLeft); } if (!Object.op_Inequality((Object)this._obstacleInClose, (Object)null)) { return; } ((Component)this._obstacleInClose).get_gameObject().SetActive(pattern == DoorPoint.OpenPattern.Close); }
private IEnumerator StartCloseAnimation(DoorPoint.OpenPattern pattern) { // ISSUE: object of a compiler-generated type is created return((IEnumerator) new DoorAnimation.\u003CStartCloseAnimation\u003Ec__Iterator1() { pattern = pattern, \u0024this = this }); }
private void StopCloseAnimation(DoorPoint.OpenPattern pattern) { if (this._closeAnimDisposable == null) { return; } this._closeAnimDisposable.Dispose(); this._closeAnimEnumerator = (IEnumerator)null; }
protected override void OnAwake(PlayerActor player) { DoorPoint currentPoint = player.CurrentPoint as DoorPoint; if (Object.op_Inequality((Object)currentPoint, (Object)null)) { DoorPoint.OpenPattern openState = currentPoint.OpenState; currentPoint.SetOpenState(DoorPoint.OpenPattern.Close, true); this._doorAnimation = (DoorAnimation)((Component)currentPoint).GetComponent <DoorAnimation>(); if (Object.op_Inequality((Object)this._doorAnimation, (Object)null)) { this._doorAnimation.PlayCloseAnimation(openState); } currentPoint.SetBookingUser((Actor)player); } ObservableExtensions.Subscribe <Unit>(Observable.Take <Unit>((IObservable <M0>) this._onEndAction, 1), (Action <M0>)(_ => this.Elapsed(player))); ActorAnimInfo animInfo = player.Animation.AnimInfo; animInfo.outEnableBlend = true; animInfo.outBlendSec = 0.0f; player.Animation.AnimInfo = animInfo; }
public void PlayCloseAnimation(DoorPoint.OpenPattern pattern) { this.PlayMoveSE(false); this._closeAnimEnumerator = this.StartCloseAnimation(pattern); this._closeAnimDisposable = ObservableExtensions.Subscribe <Unit>((IObservable <M0>)Observable.FromCoroutine((Func <CancellationToken, IEnumerator>)(_ => this._closeAnimEnumerator), false)); }