示例#1
0
 void OnCollisionEnter(Collision other)     //碰撞一次
 {
     if (other.collider.CompareTag("Wall")) //碰到墙
     {
         if (wall != other.transform)       //且不是上次的墙
         {
             wall = other.transform;        //获取该墙
             dm.GetWall(other.transform);
         }
     }
     gameObject.SetActive(false);
 }