public void OnDoorAccess(InteractingDoorEventArgs ev) { if (!CanInteract(ev.Player)) { return; } RemoteKeycard.Debug($"Player {ev.Player.Nickname} ({ev.Player.UserId}) is trying to access the door"); RemoteKeycard.Debug($"Door permission: {ev.Door.RequiredPermissions.RequiredPermissions}"); DoorLockMode lockMode = DoorLockUtils.GetMode((DoorLockReason)ev.Door.ActiveLocks); RemoteKeycard.Debug($"Door lock mode: {lockMode}"); if (ev.IsAllowed || ((ev.Door is IDamageableDoor damageableDoor) && damageableDoor.IsDestroyed) || (ev.Door.NetworkTargetState && !lockMode.HasFlagFast(DoorLockMode.CanClose)) || (!ev.Door.NetworkTargetState && !lockMode.HasFlagFast(DoorLockMode.CanOpen)) || lockMode == DoorLockMode.FullLock) { RemoteKeycard.Debug("Door is locked, destroyed, or the player has access to open it"); return; } RemoteKeycard.Debug("Further processing is allowed..."); var playerIntentory = ev.Player.Inventory.items; ev.IsAllowed = Handle(playerIntentory, ev.Door.RequiredPermissions.RequiredPermissions.ToTruthyPermissions(), ev.Door.RequiredPermissions.RequireAll); }
private static bool Prefix(DoorVariant __instance, ReferenceHub ply, byte colliderId) { try { InteractingDoorEventArgs ev = new(Player.Get(ply), __instance, false); bool bypassDenied = false; bool allowInteracting = false; if (__instance.ActiveLocks != 0) { DoorLockMode mode = DoorLockUtils.GetMode((DoorLockReason)__instance.ActiveLocks); if ((!mode.HasFlagFast(DoorLockMode.CanClose) || !mode.HasFlagFast(DoorLockMode.CanOpen)) && (!mode.HasFlagFast(DoorLockMode.ScpOverride) || ply.characterClassManager.CurRole.team != 0) && (mode == DoorLockMode.FullLock || (__instance.TargetState && !mode.HasFlagFast(DoorLockMode.CanClose)) || (!__instance.TargetState && !mode.HasFlagFast(DoorLockMode.CanOpen)))) { /* * __instance.LockBypassDenied(ply, colliderId); * return false; */ //>EXILED ev.IsAllowed = false; bypassDenied = true; //<EXILED } } if (!bypassDenied && (allowInteracting = __instance.AllowInteracting(ply, colliderId))) { if (ply.characterClassManager.CurClass == RoleType.Scp079 || __instance.RequiredPermissions.CheckPermissions(ply.inventory.CurInstance, ply)) { /* * __instance.NetworkTargetState = !__instance.TargetState; * __instance._triggerPlayer = ply; */ //>EXILED ev.IsAllowed = true; //<EXILED } else { /* * __instance.PermissionsDenied(ply, colliderId); * DoorEvents.TriggerAction(__instance, DoorAction.AccessDenied, ply); */ //>EXILED ev.IsAllowed = false; //<EXILED } } //>EXILED Handlers.Player.OnInteractingDoor(ev); if (ev.IsAllowed && allowInteracting) { __instance.NetworkTargetState = !__instance.TargetState; __instance._triggerPlayer = ply; } else if (bypassDenied) { __instance.LockBypassDenied(ply, colliderId); } // Don't call the RPC if the door is still moving else if (allowInteracting) { // To avoid breaking their API, call the access denied event // when our event prevents the door from opening __instance.PermissionsDenied(ply, colliderId); DoorEvents.TriggerAction(__instance, DoorAction.AccessDenied, ply); } //<EXILED return(false); } catch (Exception ex) { Log.Error($"{typeof(InteractingDoor).FullName}.{nameof(Prefix)}:\n{ex}"); return(true); } }
private static bool Prefix(DoorVariant __instance, ReferenceHub ply, byte colliderId) { try { if (!NetworkServer.active) { Debug.LogWarning("[Server] function 'System.Void Interactables.Interobjects.DoorUtils.DoorVariant::ServerInteract(ReferenceHub,System.Byte)' called on client"); return(false); } if (__instance.ActiveLocks > 0) { DoorLockMode mode = DoorLockUtils.GetMode((DoorLockReason)__instance.ActiveLocks); if ((!mode.HasFlagFast(DoorLockMode.CanClose) || !mode.HasFlagFast(DoorLockMode.CanOpen)) && (!mode.HasFlagFast(DoorLockMode.ScpOverride) || ply.characterClassManager.CurRole.team != Team.SCP) && (mode == DoorLockMode.FullLock || (__instance.TargetState && !mode.HasFlagFast(DoorLockMode.CanClose)) || (!__instance.TargetState && !mode.HasFlagFast(DoorLockMode.CanOpen)))) { __instance.LockBypassDenied(ply, colliderId); return(false); } } if (__instance.AllowInteracting(ply, colliderId)) { var player = ply.GetPlayer(); var flag = __instance.RequiredPermissions.CheckPermissions(player.VanillaInventory.curItem, ply); var cardaccess = false; var item = player.ItemInHand; if (item != null && item.ItemCategory == ItemCategory.Keycard) { EventHandler.Get.Player.InvokePlayerItemUseEvent(player, item, Api.Events.SynapseEventArguments.ItemInteractState.Finalizing, ref flag); } if (flag) { cardaccess = true; } else if (Server.Get.Configs.SynapseConfiguration.RemoteKeyCard) { foreach (var item2 in player.Inventory.Items.Where(x => x != item && x.ItemCategory == ItemCategory.Keycard)) { var allowcard = __instance.RequiredPermissions.CheckPermissions(item2.ItemType, ply); EventHandler.Get.Player.InvokePlayerItemUseEvent(player, item2, Api.Events.SynapseEventArguments.ItemInteractState.Finalizing, ref allowcard); if (allowcard) { cardaccess = true; break; } } } EventHandler.Get.Map.InvokeDoorInteractEvent(player, __instance.GetDoor(), ref cardaccess); if (ply.characterClassManager.CurClass == RoleType.Scp079 || cardaccess) { __instance.NetworkTargetState = !__instance.TargetState; __instance._triggerPlayer = ply; return(false); } __instance.PermissionsDenied(ply, colliderId); DoorEvents.TriggerAction(__instance, DoorAction.AccessDenied, ply); } return(false); } catch (Exception e) { Logger.Get.Error($"Synapse-Event: DoorInteract failed!!\n{e}"); return(true); } }
private static bool Scp079Interact(Scp079PlayerScript __instance, Command079 command, string args, GameObject target) { args ??= ""; try { if (!__instance._interactRateLimit.CanExecute(true)) { return(false); } if (!__instance.iAm079) { return(false); } string[] array = args.Split(':'); GameCore.Console.AddDebugLog("SCP079", "Command received from a client: " + command, MessageImportance.LessImportant, false); __instance.RefreshCurrentRoom(); if (!__instance.CheckInteractableLegitness(__instance.CurrentRoom, target, true)) { return(false); } DoorVariant doorVariant = null; // F you, compiler bool gotDoorVariant = target?.TryGetComponent(out doorVariant) ?? false; List <string> list = GameCore.ConfigFile.ServerConfig.GetStringList("scp079_door_blacklist") ?? new List <string>(); switch (command) { case Command079.Door: { if (AlphaWarheadController.Host.inProgress) { return(false); } if (target == null) { GameCore.Console.AddDebugLog("SCP079", "The door command requires a target.", MessageImportance.LessImportant, false); return(false); } if (!gotDoorVariant) { return(false); } if (doorVariant.TryGetComponent(out DoorNametagExtension doorNametagExtension) && list.Count > 0 && list.Contains(doorNametagExtension.GetName)) { GameCore.Console.AddDebugLog("SCP079", "Door access denied by the server.", MessageImportance.LeastImportant, false); return(false); } string text = doorVariant.RequiredPermissions.RequiredPermissions.ToString(); float manaFromLabel = __instance.GetManaFromLabel("Door Interaction " + (text.Contains(",") ? text.Split(',')[0] : text), __instance.abilities); var action = doorVariant.TargetState ? Scp079EventMisc.DoorAction.Closing : Scp079EventMisc.DoorAction.Opening; var intendedResult = manaFromLabel <= __instance.Mana ? Scp079EventMisc.InteractionResult.Allow : Scp079EventMisc.InteractionResult.NoEnergy; SynapseController.Server.Events.Scp.Scp079.Invoke079DoorInteract( __instance.gameObject.GetPlayer(), action, intendedResult, manaFromLabel, doorVariant.GetDoor(), out var actualResult ); switch (actualResult) { case Scp079EventMisc.InteractionResult.Allow: { bool targetState = doorVariant.TargetState; doorVariant.ServerInteract(ReferenceHub.GetHub(__instance.gameObject), 0); if (targetState != doorVariant.TargetState) { __instance.Mana -= manaFromLabel; __instance.AddInteractionToHistory(target, true); GameCore.Console.AddDebugLog("SCP079", "Door state changed.", MessageImportance.LeastImportant, false); return(false); } GameCore.Console.AddDebugLog("SCP079", "Door state failed to change.", MessageImportance.LeastImportant, false); return(false); } case Scp079EventMisc.InteractionResult.Disallow: { GameCore.Console.AddDebugLog("SCP079", "Door access denied by the server.", MessageImportance.LeastImportant, false); return(false); } case Scp079EventMisc.InteractionResult.NoEnergy: { GameCore.Console.AddDebugLog("SCP079", "Not enough mana.", MessageImportance.LeastImportant, false); // might wanna change __instance.Mana to 0, // the client may do another check when being told that the player has not enough mana, // resulting in realizing they do indeed have enough mana __instance.RpcNotEnoughMana(manaFromLabel, __instance.Mana); return(false); } } return(false); } case Command079.Doorlock: { if (AlphaWarheadController.Host.inProgress) { return(false); } if (target == null) { GameCore.Console.AddDebugLog("SCP079", "The door lock command requires a target.", MessageImportance.LessImportant, false); return(false); } if (doorVariant == null) { return(false); } ; if (doorVariant.TryGetComponent(out DoorNametagExtension doorNametagExtension2) && list.Count > 0 && list.Contains(doorNametagExtension2.GetName)) { GameCore.Console.AddDebugLog("SCP079", "Door access denied by the server.", MessageImportance.LeastImportant, false); return(false); } float manaFromLabel = __instance.GetManaFromLabel("Door Lock Minimum", __instance.abilities); var action = ((DoorLockReason)doorVariant.ActiveLocks).HasFlag(DoorLockReason.Regular079) ? Scp079EventMisc.DoorAction.Unlocking : Scp079EventMisc.DoorAction.Locking; Scp079EventMisc.InteractionResult intendedResult; if (action == Scp079EventMisc.DoorAction.Unlocking) { intendedResult = __instance.lockedDoors.Contains(doorVariant.netId) ? Scp079EventMisc.InteractionResult.Allow : Scp079EventMisc.InteractionResult.Disallow; } else { intendedResult = manaFromLabel <= __instance.Mana ? Scp079EventMisc.InteractionResult.Allow : Scp079EventMisc.InteractionResult.NoEnergy; } SynapseController.Server.Events.Scp.Scp079.Invoke079DoorInteract( __instance.gameObject.GetPlayer(), action, intendedResult, manaFromLabel, doorVariant.GetDoor(), out var actualResult ); switch (actualResult) { case Scp079EventMisc.InteractionResult.Allow when action == Scp079EventMisc.DoorAction.Unlocking: { if (!__instance.lockedDoors.Contains(doorVariant.netId)) { return(false); } __instance.lockedDoors.Remove(doorVariant.netId); doorVariant.ServerChangeLock(DoorLockReason.Regular079, false); return(false); } case Scp079EventMisc.InteractionResult.Allow when action == Scp079EventMisc.DoorAction.Locking: { if (!__instance.lockedDoors.Contains(doorVariant.netId)) { __instance.lockedDoors.Add(doorVariant.netId); } doorVariant.ServerChangeLock(DoorLockReason.Regular079, true); __instance.AddInteractionToHistory(doorVariant.gameObject, true); __instance.Mana -= __instance.GetManaFromLabel("Door Lock Start", __instance.abilities); return(false); } case Scp079EventMisc.InteractionResult.Disallow: { return(false); } case Scp079EventMisc.InteractionResult.NoEnergy: { // might wanna change __instance.Mana to 0, // the client may do another check when being told that the player has not enough mana, // resulting in realizing they do indeed have enough mana __instance.RpcNotEnoughMana(manaFromLabel, __instance.Mana); return(false); } } return(false); } case Command079.Speaker: { string speakerQualifiedName = __instance.CurrentRoom.transform.parent.name + "/" + __instance.CurrentRoom.name + "/Scp079Speaker"; GameObject speaker = GameObject.Find(speakerQualifiedName); float manaFromLabel = __instance.GetManaFromLabel("Speaker Start", __instance.abilities); Scp079EventMisc.InteractionResult intendedResult; if (speaker == null) { intendedResult = Scp079EventMisc.InteractionResult.Disallow; } else if (manaFromLabel * 1.5f <= __instance.Mana) { intendedResult = Scp079EventMisc.InteractionResult.Allow; } else { intendedResult = Scp079EventMisc.InteractionResult.NoEnergy; } SynapseController.Server.Events.Scp.Scp079.Invoke079SpeakerInteract( __instance.gameObject.GetPlayer(), manaFromLabel, intendedResult, out var actualResult ); switch (actualResult) { case Scp079EventMisc.InteractionResult.Allow: { __instance.Mana -= manaFromLabel; __instance.Speaker = speakerQualifiedName; __instance.AddInteractionToHistory(speaker, true); return(false); } case Scp079EventMisc.InteractionResult.Disallow: { return(false); } case Scp079EventMisc.InteractionResult.NoEnergy: { // might wanna change __instance.Mana to 0, // the client may do another check when being told that the player has not enough mana, // resulting in realizing they do indeed have enough mana __instance.RpcNotEnoughMana(manaFromLabel, __instance.Mana); return(false); } } return(false); } case Command079.StopSpeaker: __instance.Speaker = string.Empty; return(false); case Command079.ElevatorTeleport: { Synapse.Api.Logger.Get.Debug("Teleport"); float manaFromLabel = __instance.GetManaFromLabel("Elevator Teleport", __instance.abilities); if (manaFromLabel > __instance.Mana) { __instance.RpcNotEnoughMana(manaFromLabel, __instance.Mana); return(false); } Camera079 camera = null; foreach (Scp079Interactable scp079Interactable in __instance.nearbyInteractables) { if (scp079Interactable.type == Scp079Interactable.InteractableType.ElevatorTeleport) { camera = scp079Interactable.optionalObject.GetComponent <Camera079>(); } } if (camera != null) { __instance.RpcSwitchCamera(camera.cameraId, false); __instance.Mana -= manaFromLabel; __instance.AddInteractionToHistory(target, true); return(false); } if (ConsoleDebugMode.CheckImportance("SCP079", MessageImportance.LeastImportant, out Color32 color)) { Scp079Interactable scp079Interactable2 = null; Dictionary <Scp079Interactable.InteractableType, byte> dictionary = new Dictionary <Scp079Interactable.InteractableType, byte>(); foreach (Scp079Interactable scp079Interactable3 in __instance.nearbyInteractables) { if (dictionary.ContainsKey(scp079Interactable3.type)) { Dictionary <Scp079Interactable.InteractableType, byte> dictionary2 = dictionary; Scp079Interactable.InteractableType type = scp079Interactable3.type; byte b = dictionary2[type]; dictionary2[type] = (byte)(b + 1); } else { dictionary[scp079Interactable3.type] = 1; } if (scp079Interactable3.type == Scp079Interactable.InteractableType.ElevatorTeleport) { scp079Interactable2 = scp079Interactable3; } } string text2; if (scp079Interactable2 == null) { text2 = "None of the " + __instance.nearbyInteractables.Count + " were an ElevatorTeleport, found: "; using (Dictionary <Scp079Interactable.InteractableType, byte> .Enumerator enumerator2 = dictionary.GetEnumerator()) { while (enumerator2.MoveNext()) { KeyValuePair <Scp079Interactable.InteractableType, byte> keyValuePair = enumerator2.Current; text2 = string.Concat(new object[] { text2, keyValuePair.Value, "x", keyValuePair.Key.ToString().Substring(keyValuePair.Key.ToString().Length - 4), " " }); } goto IL_755; } } if (scp079Interactable2.optionalObject == null) { text2 = "Optional object is missing."; } else if (scp079Interactable2.optionalObject.GetComponent <Camera079>() == null) { string str = ""; Transform transform = scp079Interactable2.optionalObject.transform; for (int i = 0; i < 5; i++) { str = transform.name + str; if (!(transform.parent != null)) { break; } transform = transform.parent; } text2 = "Camera is missing at " + str; } else { text2 = "Unknown error"; } IL_755: GameCore.Console.AddDebugLog("SCP079", "Could not find the second elevator: " + text2, MessageImportance.LeastImportant, false); return(false); } return(false); } case Command079.ElevatorUse: { float manaFromLabel = __instance.GetManaFromLabel("Elevator Use", __instance.abilities); string elevatorName = string.Empty; if (array.Length > 0) { elevatorName = array[0]; } Elevator synElevator = Map.Get.Elevators.Find(_ => _.Name == elevatorName); Scp079EventMisc.InteractionResult intendedResult; if (manaFromLabel <= __instance.Mana) { intendedResult = Scp079EventMisc.InteractionResult.NoEnergy; } else if (synElevator == null || (AlphaWarheadController.Host.timeToDetonation == 0f || !synElevator.Operative || synElevator.Locked)) { intendedResult = Scp079EventMisc.InteractionResult.Disallow; } else { intendedResult = Scp079EventMisc.InteractionResult.Allow; } intendedResult = manaFromLabel <= __instance.Mana ? Scp079EventMisc.InteractionResult.Allow : Scp079EventMisc.InteractionResult.NoEnergy; SynapseController.Server.Events.Scp.Scp079.Invoke079ElevatorUse( __instance.gameObject.GetPlayer(), manaFromLabel, synElevator, intendedResult, out var actualResult ); switch (actualResult) { case Scp079EventMisc.InteractionResult.Allow: { if (synElevator.Use()) { __instance.Mana -= manaFromLabel; bool flag3 = false; foreach (Lift.Elevator elevator in synElevator.Lift.elevators) { __instance.AddInteractionToHistory(elevator.door.GetComponentInParent <Scp079Interactable>().gameObject, !flag3); flag3 = true; } } return(false); } case Scp079EventMisc.InteractionResult.Disallow: { return(false); } case Scp079EventMisc.InteractionResult.NoEnergy: { // might wanna change __instance.Mana to 0, // the client may do another check when being told that the player has not enough mana, // resulting in realizing they do indeed have enough mana __instance.RpcNotEnoughMana(manaFromLabel, __instance.Mana); return(false); } } return(false); } case Command079.Tesla: { float manaFromLabel = __instance.GetManaFromLabel("Tesla Gate Burst", __instance.abilities); if (__instance.CurrentRoom != null) { TeslaGate vanillaTesla = __instance.CurrentRoom.GetComponentInChildren <TeslaGate>(); Tesla synapseTesla = vanillaTesla != null?Server.Get.Map.Teslas.Find(_ => _.Gate == vanillaTesla) : null; var intendedResult = manaFromLabel <= __instance.Mana ? Scp079EventMisc.InteractionResult.Allow : Scp079EventMisc.InteractionResult.NoEnergy; SynapseController.Server.Events.Scp.Scp079.Invoke079TeslaInteract( __instance.gameObject.GetPlayer(), manaFromLabel, synapseTesla?.Room, synapseTesla, intendedResult, out var actualResult ); switch (actualResult) { case Scp079EventMisc.InteractionResult.Allow: { if (vanillaTesla != null) { vanillaTesla.RpcInstantBurst(); } __instance.AddInteractionToHistory(vanillaTesla.gameObject, true); __instance.Mana -= manaFromLabel; return(false); } case Scp079EventMisc.InteractionResult.Disallow: { return(false); } case Scp079EventMisc.InteractionResult.NoEnergy: { // might wanna change __instance.Mana to 0, // the client may do another check when being told that the player has not enough mana, // resulting in realizing they do indeed have enough mana __instance.RpcNotEnoughMana(manaFromLabel, __instance.Mana); return(false); } } return(false); } throw new Exception("Unable to find Tesla Gate in a null room"); } case Command079.Lockdown: { if (AlphaWarheadController.Host.inProgress) { GameCore.Console.AddDebugLog("SCP079", "Lockdown cannot commence, Warhead in progress.", MessageImportance.LessImportant, false); return(false); } float manaFromLabel = __instance.GetManaFromLabel("Room Lockdown", __instance.abilities); GameCore.Console.AddDebugLog("SCP079", "Attempting lockdown...", MessageImportance.LeastImportant, false); if (__instance.CurrentRoom != null) { HashSet <Scp079Interactable> roomInteractablesHashSet = Scp079Interactable.InteractablesByRoomId[__instance.CurrentRoom.UniqueId]; HashSet <DoorVariant> doorHashSet = new HashSet <DoorVariant>(); GameCore.Console.AddDebugLog("SCP079", "Loaded all interactables", MessageImportance.LeastImportant, false); GameObject lockdownInteractable = null; foreach (Scp079Interactable interactable in roomInteractablesHashSet) { if (interactable != null) { if (interactable.type != Scp079Interactable.InteractableType.Door) { if (interactable.type == Scp079Interactable.InteractableType.Lockdown) { lockdownInteractable = interactable.gameObject; } } else if (interactable.TryGetComponent(out DoorVariant doorVariant2) && (object)doorVariant2 is IDamageableDoor damageableDoor && damageableDoor.IsDestroyed) { GameCore.Console.AddDebugLog("SCP079", "Lockdown can't initiate, one of the doors were destroyed.", MessageImportance.LessImportant, false); return(false); } } } if (__instance.CurrentLDCooldown > 0f) { GameCore.Console.AddDebugLog("SCP079", "Lockdown still on cooldown.", MessageImportance.LessImportant, false); return(false); } GameCore.Console.AddDebugLog("SCP079", "Looking for doors to lock...", MessageImportance.LeastImportant, false); foreach (Scp079Interactable scp079Interactable5 in roomInteractablesHashSet) { if (!(scp079Interactable5 == null) && scp079Interactable5.TryGetComponent(out DoorVariant doorVariant3)) { bool doorLocked = doorVariant3.ActiveLocks == (ushort)DoorLockReason.None; if (!doorLocked) { DoorLockMode mode = DoorLockUtils.GetMode((DoorLockReason)doorVariant3.ActiveLocks); doorLocked = (mode.HasFlagFast(DoorLockMode.CanClose) || mode.HasFlagFast(DoorLockMode.ScpOverride)); } if (doorLocked) { if (doorVariant3.TargetState) { doorVariant3.NetworkTargetState = false; } doorVariant3.ServerChangeLock(DoorLockReason.Lockdown079, true); doorVariant3.UnlockLater(__instance.LockdownDuration, DoorLockReason.Lockdown079); doorHashSet.Add(doorVariant3); } } } var intendedResult = manaFromLabel <= __instance.Mana ? Scp079EventMisc.InteractionResult.Allow : Scp079EventMisc.InteractionResult.NoEnergy; bool lightsOut = true; SynapseController.Server.Events.Scp.Scp079.Invoke079RoomLockdown( __instance.gameObject.GetPlayer(), manaFromLabel, Server.Get.Map.Rooms.Find(_ => _.GameObject == __instance.CurrentRoom), // FIX ref lightsOut, intendedResult, out var actualResult ); switch (actualResult) { case Scp079EventMisc.InteractionResult.Allow: { foreach (FlickerableLightController flickerableLightController in __instance.CurrentRoom.GetComponentsInChildren <FlickerableLightController>()) { if (flickerableLightController != null) { flickerableLightController.ServerFlickerLights(8f); } } __instance.CurrentLDCooldown = __instance.LockdownCooldown + __instance.LockdownDuration; __instance.TargetSetLockdownCooldown(__instance.connectionToClient, __instance.CurrentLDCooldown); GameCore.Console.AddDebugLog("SCP079", "Lockdown initiated.", MessageImportance.LessImportant, false); __instance.AddInteractionToHistory(lockdownInteractable, true); __instance.Mana -= __instance.GetManaFromLabel("Room Lockdown", __instance.abilities); return(false); } case Scp079EventMisc.InteractionResult.Disallow: { return(false); } case Scp079EventMisc.InteractionResult.NoEnergy: { // might wanna change __instance.Mana to 0, // the client may do another check when being told that the player has not enough mana, // resulting in realizing they do indeed have enough mana __instance.RpcNotEnoughMana(manaFromLabel, __instance.Mana); GameCore.Console.AddDebugLog("SCP079", "Lockdown cannot commence, not enough mana.", MessageImportance.LessImportant, false); return(false); } } } else { GameCore.Console.AddDebugLog("SCP079", "Room couldn't be specified.", MessageImportance.Normal, false); } return(false); } default: return(false); } } catch (Exception e) { Synapse.Api.Logger.Get.Error($"Synapse-Event: Scp079BulkPatch failed!!\n{e}"); return(false); } }