void Awake() { OnMouseClickEvent = new MouseClickEvent(); OnEnvChangeShapeEvent = new EnvChangeShapeEvent(); OnStaticCaseItemEvent = new StaticCaseItemEvent(); OnRightButtonClickEvent = new RightButtonClickEvent(); OnDoorEvent = new DoorEvent(); OnCaseEvent = new CaseEvent(); OnNextQuestEvent = new NextQuestEvent(); //OnDialogEvent = new QuestDialogEvent(); OnUseOnPlayerEvent = new UseOnPlayerEvent(); OnStartDialogEvent = new StartDialogEvent(); OnTerminalOpen = new TerminalEvent(); OnTerminalClose = new TerminalEvent(); OnChangeSpriteEvent = new ChangeSpriteEvent(); OnNewTicEvent = new NewTicEvent(); OnAddBuffEvent = new AddBuffEvent(); OnRemoveBuffEvent = new RemoveBuffEvent(); }
public void OnDoorUse(Player p, DoorEvent de) { this.Invoke("On_DoorUse", new object[] { p, de }); }
public void AddDoorEvent(DoorEvent door) { if (door != null) { door.eventID = GenerateUUID(); Instance.doorList.Add(door); } }
void OnDoorUse(Fougerite.Player param0, DoorEvent param1) { foreach (KeyValuePair <string, V8Plugin> plugin in plugins) { plugin.Value.Invoke("On_DoorUse", param0, param1); // Deprecated plugin.Value.Invoke("OnDoorUse", param0, param1); } }
bool OpenDoor(DoorEvent e, Action <bool> continuation) { Raise(new PushSceneEvent(SceneId.Inventory)); _continuation?.Invoke(false); SetMode(e); _continuation = continuation; return(true); }
public bool OnDoorClose() // Close door { // Door closed or locked = kan ikke close if (!_doorOpen || !_doorUnlocked) { return(_doorOpen); } _doorOpen = false; State.DoorState = false; DoorEvent?.Invoke(this, State); return(_doorOpen); }
//CLose the door public void DoorClosed() { if (!DoorState || !LockState) { return; // Returns if the door is closed or locked } //Sets new states doorEventState.DoorState = false; DoorState = false; //Event invoke DoorEvent?.Invoke(this, doorEventState); }
//Open the door public void DoorOpen() { if (DoorState || !LockState) { return; // Returns if the door is open or locked } //Sets new states doorEventState.DoorState = true; DoorState = true; //Event invoke DoorEvent?.Invoke(this, doorEventState); }
private bool TryStep(OrthoDir dir) { Vector2Int vectors = GetComponent <MapEvent>().position; Vector2Int vsd = VectorForDir(dir); Vector2Int target = vectors + vsd; GetComponent <CharaEvent>().facing = dir; List <MapEvent> targetEvents = GetComponent <MapEvent>().parent.GetEventsAt(target); List <MapEvent> toCollide = new List <MapEvent>(); bool passable = parent.CanPassAt(target); foreach (MapEvent targetEvent in targetEvents) { toCollide.Add(targetEvent); if (!parent.CanPassAt(target)) { passable = false; } } if (passable) { wantsToTrack = true; StartCoroutine(CoUtils.RunWithCallback(GetComponent <MapEvent>().StepRoutine(dir), () => { foreach (MapEvent targetEvent in toCollide) { if (targetEvent.switchEnabled) { targetEvent.GetComponent <Dispatch>().Signal(MapEvent.EventCollide, this); } } })); } else { foreach (MapEvent targetEvent in toCollide) { if (targetEvent.switchEnabled && !targetEvent.IsPassableBy(parent)) { targetEvent.GetComponent <Dispatch>().Signal(MapEvent.EventCollide, this); } } DoorEvent door = GetComponent <MapEvent>().parent.GetEventAt <DoorEvent>(vectors); if (door != null) { Global.Instance().StartCoroutine(door.TeleportRoutine(this)); } } return(true); }
public bool OnDoorOpen() // Åben door { // Already Open or locked = kan ikke doorOpen if (_doorOpen || !_doorUnlocked) { return(_doorOpen); } _doorOpen = true; State.DoorState = true; //Event til Station control DoorEvent?.Invoke(this, State); return(_doorOpen); }
// Activates when the User opens the door public void DoorOpened() { //If the Door is already open or locked return if (DoorState || DoorLocked) { return; } // Sets state State.DoorState = true; DoorState = true; // Invoke Event DoorEvent?.Invoke(this, State); }
// Activates when the User closes the door public void DoorClosed() { // If the door is already closed return if (!DoorState || DoorLocked) { return; } // Sets state State.DoorState = false; DoorState = false; // Invokes event DoorEvent?.Invoke(this, State); }
public void OnDoorClose() { if (!Open) { Console.WriteLine("Man kan ikke lukke en lukket dør(Door Simulator)"); return; } Open = false; DoorEvent?.Invoke(this, new DoorEventArgs() { IsDoorOpen = false }); }
//Door Event public void NewDoorEvent() { DoorEvent doorEvent = new DoorEvent(); if (player) { DoorOpenCount++; doorEvent.seconds_since_start = timer_since_start; doorEvent.door_num = DoorOpenCount; } writer.AddDoorEvent(doorEvent); }
public static bool CheckOwner(DeployableObject obj, Controllable controllable) { DoorEvent de = new DoorEvent(new Entity(obj)); if (obj.ownerID == controllable.playerClient.userID) { de.Open = true; } if ((obj.GetComponent <BasicDoor>() != null) && (OnDoorUse != null)) { OnDoorUse(Magma.Player.FindByPlayerClient(controllable.playerClient), de); } return(de.Open); }
public static bool CheckOwner(DeployableObject obj, Controllable controllable) { DoorEvent doorEvent = new DoorEvent(new Entity(obj)); if (obj.ownerID == controllable.playerClient.userID) { doorEvent.Open = true; } if (obj.GetComponent <BasicDoor>() != null && Hooks.OnDoorUse != null) { Hooks.OnDoorUse(Player.FindByPlayerClient(controllable.playerClient), doorEvent); } return(doorEvent.Open); }
public static DoorEvent Serdes(DoorEvent e, AssetMapping mapping, ISerializer s, TextId textSourceId) { if (s == null) { throw new ArgumentNullException(nameof(s)); } e ??= new DoorEvent(textSourceId); e.PickDifficulty = s.UInt8(nameof(PickDifficulty), e.PickDifficulty); e.Key = ItemId.SerdesU16(nameof(Key), e.Key, AssetType.Item, mapping, s); e.OpenedText = s.UInt8(nameof(OpenedText), e.OpenedText); e.UnlockedText = s.UInt8(nameof(UnlockedText), e.UnlockedText); e.DoorId = DoorId.SerdesU16(nameof(DoorId), e.DoorId, mapping, s); // Usually 100+ return(e); }
public static bool CheckOwner(DeployableObject obj, Controllable controllable) { DoorEvent de = new DoorEvent(new Entity(obj)); if (obj.ownerID == controllable.playerClient.userID) { de.Open = true; } if (!(obj is SleepingBag) && OnDoorUse != null) { OnDoorUse(Fougerite.Server.Cache[controllable.playerClient.userID], de); } return(de.Open); }
public void OnDoorUse(Fougerite.Player p, DoorEvent de) { BasicDoor door = (from collider in Physics.OverlapSphere(p.Location, 3f, doorLayer) where collider.GetComponent <BasicDoor>() select collider.GetComponent <BasicDoor>()).FirstOrDefault(); if (DataStore.GetInstance().Get("AutoCloser", p.UID) != null && door != null) { if (door.state.ToString() != "Closed") { return; } int i = (int)DataStore.GetInstance().Get("AutoCloser", p.UID); var dict = new Dictionary <string, object>(); dict["Loc"] = p.Location; dict["Door"] = door; var c = 1000 * i; CreateParallelTimer(c, dict).Start(); } }
void DoorUse(Fougerite.Player p, DoorEvent de) { if (Core.IsEnabled() && !de.Open) { ShareCommand command = ChatCommand.GetCommand("share") as ShareCommand; ArrayList list = (ArrayList)command.GetSharedDoors()[de.Entity.OwnerID]; if (list == null) { de.Open = false; } else if (list.Contains(p.PlayerClient.userID)) { de.Open = true; } else { de.Open = false; } } }
public async Task SendAsync(DoorEvent doorEvent, string topicName, string topicKey) { TopicCredentials credentials = new TopicCredentials(topicKey); EventGridClient client = new EventGridClient(credentials); EventGridEvent gridEvent = new EventGridEvent { Id = Guid.NewGuid().ToString(), Subject = "Test subject 1", EventType = "IOT event", EventTime = DateTime.UtcNow, Data = doorEvent, DataVersion = "1.0.0" }; List <EventGridEvent> events = new List <EventGridEvent> { gridEvent }; await client.PublishEventsWithHttpMessagesAsync(topicName, events); }
public void OnDoorOpen() { if (Open) { Console.WriteLine("Man kan ikke åbne en åben dør"); } else { if (Islocked) { Console.WriteLine("Døren er låst. Du kan ikke åbne den (Door Simulator)"); return; } Open = true; // Console.WriteLine("Døren er åben."); DoorEvent?.Invoke(this, new DoorEventArgs() { IsDoorOpen = true }); } }
public InventoryScreen( IEvent modeEvent, PartyMemberId activeCharacter, Func <InventoryPage> getPage, Action <InventoryPage> setPage) : base(DialogPositioning.TopLeft) { if (modeEvent == null) { throw new ArgumentNullException(nameof(modeEvent)); } if (getPage == null) { throw new ArgumentNullException(nameof(getPage)); } if (setPage == null) { throw new ArgumentNullException(nameof(setPage)); } var leftPane = modeEvent switch { InventoryOpenEvent ioe => new InventoryCharacterPane(activeCharacter, getPage, setPage), MerchantEvent me => new InventoryMerchantPane(me.MerchantId), ChestEvent ce => ce.PickDifficulty == 0 ? (IUiElement) new InventoryChestPane(ce.ChestId) : new InventoryLockPane(ce), DoorEvent de => new InventoryLockPane(de), _ => throw new InvalidOperationException($"Unexpected inventory mode event {modeEvent}") }; var middlePane = new InventoryMidPane(activeCharacter); var rightPane = new InventoryRightPane(activeCharacter, modeEvent is MerchantEvent); // var frameDivider = new FrameDivider(135, 0, 4, 192); AttachChild(new UiFixedPositionElement(Base.UiBackground.Slab, UiConstants.UiExtents)); AttachChild(new FixedPosition(new Rectangle(0, 0, 135, UiConstants.ActiveAreaExtents.Height), leftPane)); AttachChild(new FixedPosition(new Rectangle(142, 0, 134, UiConstants.ActiveAreaExtents.Height), middlePane)); AttachChild(new FixedPosition(new Rectangle(280, 0, 71, UiConstants.ActiveAreaExtents.Height), rightPane)); } }
public static bool CheckOwner(DeployableObject obj, Controllable controllable) { try { DoorEvent de = new DoorEvent(new Entity(obj)); if (obj.ownerID == controllable.playerClient.userID) { de.Open = true; } if (!(obj is SleepingBag) && OnDoorUse != null) { OnDoorUse(Fougerite.Player.FindByPlayerClient(controllable.playerClient), de); } return(de.Open); } catch (Exception ex) { Logger.LogException(ex); } return(false); }
static Event ParseEvent(IDataReader dataReader) { Event @event; var type = (EventType)dataReader.ReadByte(); switch (type) { case EventType.Teleport: { // 1. byte is the x coordinate // 2. byte is the y coordinate // 3. byte is the character direction // Then 1 unknown byte // Then 1 byte for the transtion type (0-5) // Then a word for the map index // Then 2 unknown bytes (seem to be 00 FF) uint x = dataReader.ReadByte(); uint y = dataReader.ReadByte(); var direction = (CharacterDirection)dataReader.ReadByte(); var unknown1 = dataReader.ReadByte(); var transition = (TeleportEvent.TransitionType)dataReader.ReadByte(); uint mapIndex = dataReader.ReadWord(); var unknown2 = dataReader.ReadBytes(2); @event = new TeleportEvent { MapIndex = mapIndex, X = x, Y = y, Direction = direction, Transition = transition, Unknown1 = unknown1, Unknown2 = unknown2, }; break; } case EventType.Door: { // 1. byte is a lockpicking chance reduction (0: already open, 100: can't open via lockpicking) // 2. byte is the door index (used for unlock bits in savegame) // 3. byte is an optional text index that is shown initially (0xff = no text) // 4. byte is an optional text index if the door was unlocked (0xff = no text) // 5. byte is unknown (always 0) // word at position 6 is the key index if a key must unlock it // last word is the event index (0-based) of the event that is called when unlocking fails var lockpickingChanceReduction = dataReader.ReadByte(); var doorIndex = dataReader.ReadByte(); var textIndex = dataReader.ReadByte(); var unlockTextIndex = dataReader.ReadByte(); var unused = dataReader.ReadByte(); uint keyIndex = dataReader.ReadWord(); var unlockFailEventIndex = dataReader.ReadWord(); @event = new DoorEvent { LockpickingChanceReduction = lockpickingChanceReduction, DoorIndex = doorIndex, TextIndex = textIndex, UnlockTextIndex = unlockTextIndex, Unused = unused, KeyIndex = keyIndex, UnlockFailedEventIndex = unlockFailEventIndex }; break; } case EventType.Chest: { // 1. byte is a lockpicking chance reduction (0: already open, 100: can't open via lockpicking) // 2. byte are the chest flags // 3. byte is an optional text index (0xff = no text) // 4. byte is the chest index (0-based) // 5. byte (0 = chest, 1 = pile/removable loot or item) or "remove if empty" // word at position 6 is the key index if a key must unlock it // last word is the event index (0-based) of the event that is called when unlocking fails var lockpickingChanceReduction = dataReader.ReadByte(); var flags = (ChestEvent.ChestFlags)dataReader.ReadByte(); var textIndex = dataReader.ReadByte(); uint chestIndex = dataReader.ReadByte(); bool removeWhenEmpty = dataReader.ReadByte() != 0; uint keyIndex = dataReader.ReadWord(); var unlockFailEventIndex = dataReader.ReadWord(); @event = new ChestEvent { LockpickingChanceReduction = lockpickingChanceReduction, Flags = flags, TextIndex = textIndex, ChestIndex = chestIndex, RemoveWhenEmpty = removeWhenEmpty, KeyIndex = keyIndex, UnlockFailedEventIndex = unlockFailEventIndex }; break; } case EventType.PopupText: { // event image index (0xff = no image) // trigger (1 = move, 2 = eye cursor, 3 = both) // unknown boolean // map text index as word // 4 unknown bytes var eventImageIndex = dataReader.ReadByte(); var popupTrigger = (EventTrigger)dataReader.ReadByte(); var unknownBool = dataReader.ReadByte() != 0; var textIndex = dataReader.ReadWord(); var unknown = dataReader.ReadBytes(4); @event = new PopupTextEvent { EventImageIndex = eventImageIndex, PopupTrigger = popupTrigger, TextIndex = textIndex, UnknownBool = unknownBool, Unknown = unknown }; break; } case EventType.Spinner: { var direction = (CharacterDirection)dataReader.ReadByte(); var unused = dataReader.ReadBytes(8); @event = new SpinnerEvent { Direction = direction, Unused = unused }; break; } case EventType.Trap: { var ailment = (TrapEvent.TrapAilment)dataReader.ReadByte(); var target = (TrapEvent.TrapTarget)dataReader.ReadByte(); var affectedGenders = (GenderFlag)dataReader.ReadByte(); var baseDamage = dataReader.ReadByte(); var unused = dataReader.ReadBytes(5); // unused @event = new TrapEvent { Ailment = ailment, Target = target, AffectedGenders = affectedGenders, BaseDamage = baseDamage, Unused = unused }; break; } case EventType.RemoveBuffs: { byte affectedBuffs = dataReader.ReadByte(); var unused = dataReader.ReadBytes(8); @event = new RemoveBuffsEvent { AffectedBuff = affectedBuffs == 0 ? (ActiveSpellType?)null: (ActiveSpellType)(affectedBuffs - 1), Unused = unused }; break; } case EventType.Riddlemouth: { var introTextIndex = dataReader.ReadByte(); var solutionTextIndex = dataReader.ReadByte(); var unused = dataReader.ReadBytes(3); var correctAnswerTextIndex1 = dataReader.ReadWord(); var correctAnswerTextIndex2 = dataReader.ReadWord(); @event = new RiddlemouthEvent { RiddleTextIndex = introTextIndex, SolutionTextIndex = solutionTextIndex, CorrectAnswerDictionaryIndex1 = correctAnswerTextIndex1, CorrectAnswerDictionaryIndex2 = correctAnswerTextIndex2, Unused = unused }; break; } case EventType.Award: { var awardType = (AwardEvent.AwardType)dataReader.ReadByte(); var awardOperation = (AwardEvent.AwardOperation)dataReader.ReadByte(); var random = dataReader.ReadByte() != 0; var awardTarget = (AwardEvent.AwardTarget)dataReader.ReadByte(); var unknown = dataReader.ReadByte(); var awardTypeValue = dataReader.ReadWord(); var value = dataReader.ReadWord(); @event = new AwardEvent { TypeOfAward = awardType, Operation = awardOperation, Random = random, Target = awardTarget, AwardTypeValue = awardTypeValue, Value = value, Unknown = unknown }; break; } case EventType.ChangeTile: { var x = dataReader.ReadByte(); var y = dataReader.ReadByte(); var unknown = dataReader.ReadBytes(3); var frontTileIndex = dataReader.ReadWord(); // also wall/object index in lower byte var mapIndex = dataReader.ReadWord(); @event = new ChangeTileEvent { X = x, Y = y, FrontTileIndex = frontTileIndex, MapIndex = mapIndex, Unknown = unknown }; break; } case EventType.StartBattle: { var unknown1 = dataReader.ReadBytes(6); var monsterGroupIndex = dataReader.ReadByte(); var unknown2 = dataReader.ReadBytes(2); @event = new StartBattleEvent { MonsterGroupIndex = monsterGroupIndex, Unknown1 = unknown1, Unknown2 = unknown2 }; break; } case EventType.EnterPlace: { // map text index when closed (0xff is default message) // place type (see PlaceType) // opening hour // closing hour // text index for using the place (sleep, train, buy, etc) // place index (1-based, word) // 2 unknown bytes var textIndexWhenClosed = dataReader.ReadByte(); var placeType = (PlaceType)dataReader.ReadByte(); var openingHour = dataReader.ReadByte(); var closingHour = dataReader.ReadByte(); var usePlaceTextIndex = dataReader.ReadByte(); var placeIndex = dataReader.ReadWord(); var merchantIndex = dataReader.ReadWord(); @event = new EnterPlaceEvent { ClosedTextIndex = textIndexWhenClosed, PlaceType = placeType, OpeningHour = openingHour, ClosingHour = closingHour, PlaceIndex = placeIndex, UsePlaceTextIndex = usePlaceTextIndex, MerchantDataIndex = merchantIndex }; break; } case EventType.Condition: { var conditionType = (ConditionEvent.ConditionType)dataReader.ReadByte(); var value = dataReader.ReadByte(); var count = dataReader.ReadByte(); var unknown1 = dataReader.ReadBytes(2); var objectIndex = dataReader.ReadWord(); var jumpToIfNotFulfilled = dataReader.ReadWord(); @event = new ConditionEvent { TypeOfCondition = conditionType, ObjectIndex = objectIndex, Value = value, Count = count, Unknown1 = unknown1, ContinueIfFalseWithMapEventIndex = jumpToIfNotFulfilled }; break; } case EventType.Action: { var actionType = (ActionEvent.ActionType)dataReader.ReadByte(); var value = dataReader.ReadByte(); var count = dataReader.ReadByte(); var unknown1 = dataReader.ReadBytes(2); var objectIndex = dataReader.ReadWord(); var unknown2 = dataReader.ReadBytes(2); @event = new ActionEvent { TypeOfAction = actionType, ObjectIndex = objectIndex, Value = value, Unknown1 = unknown1, Unknown2 = unknown2 }; break; } case EventType.Dice100Roll: { var chance = dataReader.ReadByte(); var unused = dataReader.ReadBytes(6); var jumpToIfNotFulfilled = dataReader.ReadWord(); @event = new Dice100RollEvent { Chance = chance, Unused = unused, ContinueIfFalseWithMapEventIndex = jumpToIfNotFulfilled }; break; } case EventType.Conversation: { var interaction = (ConversationEvent.InteractionType)dataReader.ReadByte(); var unused1 = dataReader.ReadBytes(4); // unused var value = dataReader.ReadWord(); var unused2 = dataReader.ReadBytes(2); // unused @event = new ConversationEvent { Interaction = interaction, Value = value, Unused1 = unused1, Unused2 = unused2 }; break; } case EventType.PrintText: { var npcTextIndex = dataReader.ReadByte(); var unused = dataReader.ReadBytes(8); // unused @event = new PrintTextEvent { NPCTextIndex = npcTextIndex, Unused = unused }; break; } case EventType.Create: { var createType = (CreateEvent.CreateType)dataReader.ReadByte(); var unused = dataReader.ReadBytes(4); var amount = dataReader.ReadWord(); var itemIndex = dataReader.ReadWord(); @event = new CreateEvent { TypeOfCreation = createType, Unused = unused, Amount = amount, ItemIndex = itemIndex }; break; } case EventType.Decision: { var textIndex = dataReader.ReadByte(); var unknown1 = dataReader.ReadBytes(6); var noEventIndex = dataReader.ReadWord(); @event = new DecisionEvent { TextIndex = textIndex, NoEventIndex = noEventIndex, Unknown1 = unknown1 }; break; } case EventType.ChangeMusic: { var musicIndex = dataReader.ReadWord(); var volume = dataReader.ReadByte(); var unknown1 = dataReader.ReadBytes(6); @event = new ChangeMusicEvent { MusicIndex = musicIndex, Volume = volume, Unknown1 = unknown1 }; break; } case EventType.Exit: { @event = new ExitEvent { Unused = dataReader.ReadBytes(9) }; break; } case EventType.Spawn: { // byte0: x // byte1: y // byte2: travel type (see TravelType) // byte3-4: unused? // byte5-6: map index // byte7-8: unused? var x = dataReader.ReadByte(); var y = dataReader.ReadByte(); var travelType = (TravelType)dataReader.ReadByte(); var unknown1 = dataReader.ReadBytes(2); // unknown var mapIndex = dataReader.ReadWord(); var unknown2 = dataReader.ReadBytes(2); // unknown @event = new SpawnEvent { X = x, Y = y, TravelType = travelType, Unknown1 = unknown1, MapIndex = mapIndex, Unknown2 = unknown2 }; break; } case EventType.Interact: { @event = new InteractEvent { Unused = dataReader.ReadBytes(9) }; break; } default: { @event = new DebugEvent { Data = dataReader.ReadBytes(9) }; break; } } @event.Type = type; return(@event); }
public void OnDoorUse(Fougerite.Player player, DoorEvent evt) { this.Invoke("On_DoorUse", new object[] { player, evt }); }
void DoorUse(Fougerite.Player p, DoorEvent de) { }
static EventBase GetFakeEvent() { var selector = Faker.NumberFaker.Number(0, 5); switch (selector) { case 0: var e = new DoorEvent { Eventno = count++, EventType = DoorEventEventType.DoorEvent, Doors = new DoorsSchema { Event = count++, Left = new Doorpos { Count = Faker.NumberFaker.Number(0, 65000), Open = Faker.BooleanFaker.Boolean() }, Right = new Doorpos { Count = Faker.NumberFaker.Number(0, 65000), Open = Faker.BooleanFaker.Boolean() } } }; return(e); case 1: var le = new LightEvent { Eventno = count++, EventType = LightEventEventType.LightEvent, Lights = new LightsSchema { Event = Faker.NumberFaker.Number(0, 11), Frontpass = Faker.BooleanFaker.Boolean(), Rearpass = Faker.BooleanFaker.Boolean(), Left = new Lightpos { Count = Faker.NumberFaker.Number(0, 65000), Lit = Faker.BooleanFaker.Boolean() }, Right = new Lightpos { Count = Faker.NumberFaker.Number(0, 65000), Lit = Faker.BooleanFaker.Boolean() }, Rear = new Lightpos { Count = Faker.NumberFaker.Number(0, 65000), Lit = Faker.BooleanFaker.Boolean() } } }; return(le); case 2: var re = new RelocatedEvent { EventType = RelocatedEventEventType.RelocatedEvent, Location = GetFakeLocation() }; return(re); case 3: var pe = new PowerEvent { EventType = PowerEventEventType.PowerEvent, Msg = Faker.TextFaker.Sentence() }; return(pe); case 4: var ce = new CommEvent { EventType = CommEventEventType.CommEventSuccess, Conncount = count++, Humidity = Faker.NumberFaker.Number(0, 100), Tempf = Faker.NumberFaker.Number(0, 100), Msgnum = count, Msg = Faker.TextFaker.Sentence() }; return(ce); case 5: var cee = new CommEvent { EventType = CommEventEventType.CommEventError, Conncount = count++, Humidity = Faker.NumberFaker.Number(0, 100), Tempf = Faker.NumberFaker.Number(0, 100), Msgnum = count, Msg = Faker.TextFaker.Sentence() }; return(cee); default: return(null); } }
public void OnDoorUse(Player player, DoorEvent evt) { Invoke("On_DoorUse", player, evt); }
protected virtual void OnDoorChanged(DoorEventArgs e) { DoorEvent?.Invoke(this, e); }