public BreakableDoor(float xPos, float yPos) : base(xPos, yPos) { MaxHits = 3; vertVbo = DoorData.GetVertexBufferID(); indVbo = DoorData.GetIndexBufferID(); indCount = DoorData.GetIndexCount(); tex = Resources.Textures["door.png"]; }
public Door(float xPos, float yPos) : base(xPos, yPos) { Dir = Direction.LEFT; vertVbo = DoorData.GetVertexBufferID(); indVbo = DoorData.GetIndexBufferID(); indCount = DoorData.GetIndexCount(); tex = Resources.Textures["door.png"]; }