public BreakableDoor(float xPos, float yPos)
     : base(xPos, yPos)
 {
     MaxHits  = 3;
     vertVbo  = DoorData.GetVertexBufferID();
     indVbo   = DoorData.GetIndexBufferID();
     indCount = DoorData.GetIndexCount();
     tex      = Resources.Textures["door.png"];
 }
示例#2
0
        public Door(float xPos, float yPos)
            : base(xPos, yPos)
        {
            Dir = Direction.LEFT;

            vertVbo  = DoorData.GetVertexBufferID();
            indVbo   = DoorData.GetIndexBufferID();
            indCount = DoorData.GetIndexCount();
            tex      = Resources.Textures["door.png"];
        }