示例#1
0
    // code that is executed when something collides with lock
    void OnTriggerEnter2D(Collider2D collider)
    {
        // ignore any collision with non-player game objects
        if (collider.CompareTag("Player") == false)
        {
            return;
        }

        // get the player's script who entered the square
        PlayerController p = collider.gameObject.GetComponent <PlayerController>();
        DoorController   d = (DoorController)door.GetComponent(typeof(DoorController));

        // set unlock to true if player has keys and matches color
        if (p.checkKey() && p.colorPower.Contains(color))
        {
            // play sound effect once so it doesn't play on exit
            if (sound)
            {
                keyUnlock.Play();
                sound = false;
            }

            // set variable and check door
            unlock = true;
            d.CheckDoor();
        }
    }