public void DoorOpenedValidState_CorrectStateChange(DoorControlState initialState, DoorControlState expectedState) { _state.State = initialState; _UUT.DoorOpened(); Assert.That(_state.State, Is.EqualTo(expectedState)); }
public void DoorOpenedValidState_DoorCloseCalled(DoorControlState state) { _state.State = state; _UUT.DoorOpened(); _door.Received(1).Close(); }
public DoorControl(IDoor door, IUserValidation UV, IEntryNotification EN, IAlarm alarm) { _door = door; _userValidation = UV; _entry = EN; _alarm = alarm; _state = DoorControlState.Closed; }
public DoorControl(IAlarm alarm, IDoor door, IEntryNotification entryNotification, IUserValidation userValidation) { _alarm = alarm; _door = door; _entryNotification = entryNotification; _userValidation = userValidation; _controlState = DoorControlState.DoorClosed; }
public void DoorOpen() { switch (_controlState) { case DoorControlState.Validated: _controlState = DoorControlState.DoorOpened; break; default: _controlState = DoorControlState.DoorBreached; _alarm.RaiseAlarm(); break; } }
public void DoorOpenedValidState_RaiseAlarmCalled(DoorControlState state, bool RaiseAlarmExpected) { _state.State = state; _UUT.DoorOpened(); if (RaiseAlarmExpected) { _alarm.Received(1).RaiseAlarm(); } else { _alarm.DidNotReceive().RaiseAlarm(); } }
public void DoorClosed() { switch (_controlState) { case DoorControlState.Validating: _controlState = DoorControlState.DoorClosed; break; case DoorControlState.Validated: _controlState = DoorControlState.DoorClosed; break; case DoorControlState.DoorOpened: _controlState = DoorControlState.DoorClosed; break; } }
public void RequestEntry(int id) { switch (_controlState) { case DoorControlState.DoorClosed: _controlState = DoorControlState.Validating; bool isValidId = _userValidation.ValidateEntryRequest(id); if (isValidId) { _controlState = DoorControlState.Validated; _entryNotification.NotifyEntryGranted(); _door.Open(); } else { _controlState = DoorControlState.DoorClosed; _entryNotification.NotifyEntryDenied(); } break; } }
public void Hej() { var id = ""; switch (_state) { case DoorControlState.Closed: if (RequestEntry(id)) { _door.Open(); _entry.NotifyEntryGranted(); _state = DoorControlState.Opening; } if (RequestEntry(id) == false) { _entry.NotifyEntryDenied(); _state = DoorControlState.Closed; } else if (RequestEntry(id) == false && DoorOpen) { _door.Close(); _alarm.SignalAlarm(); } break; case DoorControlState.Opening: DoorOpened(); //_door.Close(); _state = DoorControlState.Closing; break; case DoorControlState.Closing: _door.Close(); DoorClosed(); _state = DoorControlState.Closed; break; } }
public void RequestEntryEntryStateChanged_StateDoorClosed(int id, DoorControlState state) { _UUT.RequestEntry(id); Assert.That(_state.State, Is.EqualTo(state)); }
public void DoorClosedThrowsArgumentException_StateDoorNotClosing(DoorControlState state) { _state.State = state; Assert.Throws <ArgumentException>(() => _UUT.DoorClosed()); }
public void RequestEntryThrowsException_StateDoorNotClosed(int id, DoorControlState state) { _state.State = state; Assert.Throws <ArgumentException>(() => _UUT.RequestEntry(id)); }