void FixedUpdate() { if (closeFlag) { doorAction.Close(); // ドアを閉めるを呼ぶ } }
virtual public void Reset() { if (door) { doorAction.Close(); } if (effect) { playOnceFlag = false; effectAction.EffectStop(); } if (wall) { wallAction.RotReset(); } if (spear) { spearAction.Stop(); } }