public DoomMenu(WadFile inwad) { wad = inwad; textGen = new DoomText(wad); gameObject = new GameObject("Menu"); menuCanvas = gameObject.AddComponent <Canvas>(); menuCanvas.renderMode = RenderMode.ScreenSpaceOverlay; menuCanvas.pixelPerfect = true; CanvasScaler menuCanvasScaler = gameObject.AddComponent <CanvasScaler>(); menuCanvasScaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize; menuCanvasScaler.referenceResolution = new Vector2(320, 200); gameObject.AddComponent <GraphicRaycaster>(); menuMaterial = new Material(Shader.Find("Doom/Unlit Texture")); menuMaterial.SetTexture("_Palette", new Palette(wad.GetLump("PLAYPAL")).GetLookupTexture()); menuMaterial.SetTexture("_Colormap", new Colormap(wad.GetLump("COLORMAP")).GetLookupTexture()); mainMenu = new GameObject("Main Menu"); mainMenu.transform.parent = gameObject.transform; mainMenu.transform.localPosition = new Vector3(-160f, 100f, 1f); BuildMenu(mainMenu); BuildCursor(mainMenu); mainMenu.SetActive(false); InitSounds(); }
static void SetupMaterials() { if (doomText == null) { doomText = new DoomText(wad); } if (messageMaterial == null) { messageMaterial = new Material(Shader.Find("Doom/Unlit Texture")); messageMaterial.SetTexture("_Palette", new Palette(wad.GetLump("PLAYPAL")).GetLookupTexture()); messageMaterial.SetTexture("_Colormap", new Colormap(wad.GetLump("COLORMAP")).GetLookupTexture()); } }