示例#1
0
    // Start is called before the first frame update
    void Start()
    {
        rb    = GetComponent <Rigidbody>();
        state = DonutStates.Waiting;

        startPos  = transform.position;
        targetPos = transform.position + -transform.right * range;

        timer = frequency;
    }
示例#2
0
    // Update is called once per frame
    void Update()
    {
        timer -= Time.deltaTime;

        if (state == DonutStates.Waiting && timer <= 0)
        {
            state = DonutStates.Pushing;
        }
        else if (state == DonutStates.Pushed && timer <= 0)
        {
            state = DonutStates.Pulling;
        }

        if (state == DonutStates.Pushing && (transform.position - targetPos).sqrMagnitude <= 0.3f)
        {
            state = DonutStates.Pushed;
            timer = waitTime;
        }
        else if (state == DonutStates.Pulling && (transform.position - startPos).sqrMagnitude <= 0.3f)
        {
            state = DonutStates.Waiting;
            timer = frequency;
        }
    }