void Awake() { TotalDistance = PlayerPrefs.GetFloat("TotalDistance", 0.0f); TotalFoxCount = PlayerPrefs.GetInt("TotalFoxCount", 0); Level = (int)(TotalDistance / 1000); playerController = GameObject.Find("ChickenPlayer").GetComponent <PlayerController>(); playerController.OnTouchEvent += OnLeftScreenTouched; playerController.OnTapFoxEvent += OnFoxTaped; domAD = GameObject.Find("DomobAD").GetComponent <DomobAD>(); }
// Use this for initialization void Start() { domAD = GameObject.Find("DomobAD").GetComponent<DomobAD>(); if (domAD) { domAD.ShowBanner (); } RectTransform transform = contentPanle.gameObject.transform as RectTransform; Vector2 position = transform.anchoredPosition; position.y -= transform.rect.height; transform.anchoredPosition = position; TotalDistance = PlayerPrefs.GetFloat ("TotalDistance",0.0f); TotalFoxCount = PlayerPrefs.GetInt ("TotalFoxCount",0); level = (int)(TotalDistance / 1000); levelText.text = "Level:" + level; }
// Use this for initialization void Start() { domAD = GameObject.Find("DomobAD").GetComponent <DomobAD>(); if (domAD) { domAD.ShowBanner(); } RectTransform transform = contentPanle.gameObject.transform as RectTransform; Vector2 position = transform.anchoredPosition; position.y -= transform.rect.height; transform.anchoredPosition = position; TotalDistance = PlayerPrefs.GetFloat("TotalDistance", 0.0f); TotalFoxCount = PlayerPrefs.GetInt("TotalFoxCount", 0); level = (int)(TotalDistance / 1000); levelText.text = "Level:" + level; }
// Use this for initialization void Start() { domAD = GameObject.Find("DomobAD").GetComponent <DomobAD>(); }
void Awake() { TotalDistance = PlayerPrefs.GetFloat ("TotalDistance",0.0f); TotalFoxCount = PlayerPrefs.GetInt ("TotalFoxCount",0); Level = (int)(TotalDistance / 1000); playerController = GameObject.Find("ChickenPlayer").GetComponent<PlayerController>(); playerController.OnTouchEvent += OnLeftScreenTouched; playerController.OnTapFoxEvent += OnFoxTaped; domAD = GameObject.Find("DomobAD").GetComponent<DomobAD>(); }