void Start() { performance = FindObjectOfType <DollDancePerformance>(); // Find sequence object and begin the performance performance.StartSequence(GetComponent <DollDanceSequence>()); }
void Start() { performance = GetComponent <DollDancePerformance>(); inputMap = new Dictionary <KeyCode, DollDanceSequence.Move>() { { KeyCode.UpArrow, DollDanceSequence.Move.Up }, { KeyCode.DownArrow, DollDanceSequence.Move.Down }, { KeyCode.LeftArrow, DollDanceSequence.Move.Left }, { KeyCode.RightArrow, DollDanceSequence.Move.Right }, }; }