示例#1
0
    IEnumerator attack(float second)
    {
        if (wait)
        {
            yield break;
        }
        wait = true;
        yield return(new WaitForSeconds(second));

        wait = false;
        if (intruderDetected)
        {
            hitSound.Play();
            Debug.Log("INTRUDER DETECTED");
            dogC.takeDamage(1);
        }
    }
示例#2
0
    // Update is called once per frame
    void Update()
    {
        timesincelastblock += Time.deltaTime;
        timesincelastjump  += Time.deltaTime;
        transform.position  = new Vector3(transform.position.x, transform.position.y, 0f);
        if (!isDead)
        {
            anim.SetBool("isDead", false);
            Vector3 right = transform.position + Vector3.right * transform.lossyScale.x * 0.15f;
            Vector3 left  = transform.position - Vector3.right * transform.lossyScale.x * 0.15f;

            Debug.DrawLine(right, right + (Vector3.down * transform.lossyScale.y * 0.62f));
            Debug.DrawLine(left, left + (Vector3.down * transform.lossyScale.y * 0.62f));

            onSomething = Physics.Linecast(right, right + (Vector3.down * transform.lossyScale.y * 0.62f), 1 << LayerMask.NameToLayer("Obstacle") | 1 << LayerMask.NameToLayer("Enemy")) ||
                          Physics.Linecast(left, left + (Vector3.down * transform.lossyScale.y * 0.62f), 1 << LayerMask.NameToLayer("Obstacle") | 1 << LayerMask.NameToLayer("Enemy"));

            dogDistance = Vector3.Distance(dog.transform.position, transform.position);
            RaycastHit rh;
            bool       blocked = false;
            eyePosition  = transform.position + Vector3.up * 0.666f;
            feetPosition = transform.position + Vector3.down * 1f;
            Debug.DrawLine(feetPosition, feetPosition + (Vector3.right * direction).normalized * 4f, Color.red);

            Vector3 dogDirection = dog.transform.position - eyePosition;
            if (Physics.Raycast(feetPosition, Vector3.right * direction, out rh, 4f, ~(1 << LayerMask.NameToLayer("Interactable") | 1 << LayerMask.NameToLayer("Enemy") | 1 << LayerMask.NameToLayer("Dog"))))
            {
                if (rh.collider.tag == "Thingy" && !isDead && !jump)
                {
                    blocked            = true;
                    timesincelastblock = 0f;
                }
            }

            if (seesDog)
            {
                if (blocked && !jump && onSomething && timesincelastjump > 0.05f)
                {
                    jump = true;
                    timesincelastjump = 0f;
                }
                focusDirection = dogDirection;
                dogAngle       = 180;
                speed          = 7f;
                if (Vector3.Distance(transform.position, dog.transform.position) < 3f)
                {
                    speed = 0f;
//					nearDog = true;
                }
                viewDistance = 10f;
                if (dogDirection.x < 0)
                {
                    direction = -1;
                }
                else
                {
                    direction = 1;
                }
                attentionCountdown = 2f;
            }
            else
            {
                if (attentionCountdown < 0f)
                {
                    if (dogAngle > initialDogAngle)
                    {
                        dogAngle = dogAngle - 5;
                    }
                    else if (dogAngle < initialDogAngle)
                    {
                        dogAngle = initialDogAngle;
                    }
                    focusDirection = new Vector3(direction, -0.9f, 0f);
                    //					dogAngle = initialDogAngle;
                    speed        = initialSpeed;
                    viewDistance = initialviewDistance;
//					notice.GetComponent<MeshRenderer>().enabled = false;
                    dogC.observedArray[num - 1] = true;
                    if (blocked && !jump && onSomething && timesincelastjump > 0.1f)
                    {
                        if (timesincelastblock > 0.3f)
                        {
                            if (Random.value > 0.8f)
                            {
                                jump = true;
                                timesincelastjump = 0f;
                            }
                        }
                        else if (Random.value > 2f * timesincelastblock + 0.2f)
                        {
                            jump = true;
                            timesincelastjump = 0f;
                        }
                        else
                        {
                            direction = direction * -1;
                        }
                    }
                }
                else
                {
                    speed = 0f;
                    attentionCountdown -= Time.deltaTime;
                }
            }
            if (gettingHit)
            {
                speed = 0f;
            }
            seesDog = false;
            if (Vector3.Distance(dog.transform.position, transform.position) < 2f)
            {
                seesDog = true;
                //Debug.Log("I see you!");
                dogC.observedArray[num - 1] = false;
            }
            //			if (Vector3.Angle (dogDirection, Vector3.right * direction + Vector3.down) < dogAngle) {
            //				if (Physics.Raycast (eyePosition, dogDirection.normalized * viewDistance, out rh, viewDistance, ~(1 << LayerMask.NameToLayer ("Interactable") | 1 <<LayerMask.NameToLayer("Enemy")))) {
            //					if (rh.collider.tag == "Dog") {
            ////						Debug.Log ("I SAW THE F*****G DOG");
            //						seesDog = true;
            //						dogC.observedArray[num-1] = false;
            //						notice.GetComponent<MeshRenderer>().enabled = true;
            //						Vector3 temp = new Vector3(transform.position.x,transform.position.y + 3,0);
            //						notice.transform.position = temp;
            //						//Debug.Log("SEEN!");
            //					}
            //				}
            //			}


            //			Debug.DrawRay (eyePosition, dogDirection.normalized * viewDistance, Color.green);
            //			Debug.DrawRay (eyePosition, Vector3.right * direction * viewDistance, Color.red);
            //			Debug.DrawRay (eyePosition, Vector3.down * viewDistance, Color.red);
            transform.position = new Vector3(transform.position.x, transform.position.y, 0f);
            myRb.velocity      = new Vector3(direction * speed, myRb.velocity.y, myRb.velocity.z);

            Vector3 s = transform.localScale;
            s.x = direction * 2f;
            transform.localScale = s;

//			Debug.Log (myType);
            if (myType == 0)
            {
                if (nearDog)
                {
                    attackCD -= Time.deltaTime;
                }
//				Debug.Log ("(" + (nearDog) + "|" +  (attackCD <= 0f) + "|" +  (!isDead) + "|" +  (!(dogC.gettingHit)) + "|" +  (seesDog) + "|" +  (!gettingHit));
                if (nearDog && attackCD <= 0f && !isDead && !(dogC.gettingHit) && !gettingHit)
                {
                    Debug.Log("I ATTACKED");
                    hitSound.Play();
                    dogC.takeDamage(1);
                    dogC.myRb.AddForce(new Vector3(Mathf.Sign((dog.transform.position - transform.position).x) * 1000f, 1000f, 0f));
                    attackCD            = 1f;
                    isAttacking         = true;
                    timesincelastattack = 0f;
                    anim.SetBool("isAttacking", isAttacking);
                }
                if (dogC.gettingHit)
                {
                    attackCD = 1f;
                }
            }
            if (dogDistance < 50)
            {
                castRays();
                updateMesh();
                updateMeshMaterial();
            }
        }
        else
        {
            //			transform.rotation = Quaternion.Euler (0f, 0f, 90f);
//			if (timesincedeath < 0.01f) {
//				myRb.AddForce ((Vector3.up * 5f + Vector3.right * Mathf.Sign((transform.position - dog.transform.position).x) * 3f).normalized * 300f);
//				//				myRb.AddForce ((Vector3.up * 5f).normalized * 300f);
//			}
            anim.SetBool("isDead", true);
            timesincedeath += Time.deltaTime;
            dogC.observedArray[num - 1] = true;
            gameObject.layer            = 9;
            meshRenderer.enabled        = false;
//			myRb.freezeRotation = false;
            myRb.AddTorque(new Vector3(70f, 0f, 0f));
            //			myRb.AddTorque (new Vector3 (0f, 0f, direction * 90f));
            //			myRb.rotation = (Quaternion.Lerp(Quaternion.Euler(0f, 0f, 0f), Quaternion.Euler(0f, 0f, direction * 90f), timesincedeath * 2.5f));
//			transform.position = new Vector3 (transform.position.x, transform.position.y, 10f);
        }
        //		if (timesincelastattack < 0.1f) {
        timesincelastattack += Time.deltaTime;
        //		}
        if (speed == 0)
        {
            anim.SetBool("isIdling", true);
            anim.SetBool("isWalking", false);
        }
        else
        {
            anim.SetBool("isIdling", false);
            anim.SetBool("isWalking", true);
        }
        if (isAttacking)
        {
            //			Debug.Log ("IAMATTACKING");
            timesincelastattack += Time.deltaTime;
            if (timesincelastattack > 0.2f)
            {
                isAttacking = false;
            }
        }

        if (gettingHit)
        {
            speed             = 0f;
            timesincelasthit += Time.deltaTime;
            if (timesincelasthit > 0.3f)
            {
                gettingHit = false;
            }
        }

        anim.SetBool("isHit", gettingHit);
        anim.SetBool("isAttacking", isAttacking);
    }
示例#3
0
    // Update is called once per frame
    void Update()
    {
        if (!isDead)
        {
            RaycastHit rh;
            Vector3    eyePosition  = transform.position + Vector3.up * 0.666f;
            Vector3    dogDirection = dog.transform.position - eyePosition;
            //Debug.Log(attentionCountdown);
            if (seesDog)
            {
                dogAngle = 181f;
                speed    = 9f;
                if (Vector3.Distance(transform.position, dog.transform.position) < 2f)
                {
                    speed = 0f;
                }
                dogDistance = 10f;
                if (dogDirection.x < 0)
                {
                    direction = -1;
                }
                else
                {
                    direction = 1;
                }
                attentionCountdown = 2f;
            }
            else
            {
                if (attentionCountdown < 0f)
                {
                    dogAngle    = initialDogAngle;
                    speed       = initialSpeed;
                    dogDistance = initialDogDistance;
                }
                else
                {
                    speed = 0f;
                    attentionCountdown -= Time.deltaTime;
                }
            }
            seesDog = false;
            if (Vector3.Distance(dog.transform.position, transform.position) < 2f)
            {
                seesDog         = true;
                dogC.isObserved = true;
            }
            if (Vector3.Angle(dogDirection, Vector3.right * direction + Vector3.down) < dogAngle)
            {
                if (Physics.Raycast(eyePosition, dogDirection.normalized * dogDistance, out rh, dogDistance, ~(1 << LayerMask.NameToLayer("Interactable"))))
                {
                    if (rh.collider.tag == "Dog")
                    {
//						Debug.Log ("I SAW THE F*****G DOG");
                        seesDog         = true;
                        dogC.isObserved = true;
                        //Debug.Log("SEEN!");
                    }
                }
            }


            Debug.DrawRay(eyePosition, dogDirection.normalized * dogDistance, Color.green);
            Debug.DrawRay(eyePosition, Vector3.right * direction * dogDistance, Color.red);
            Debug.DrawRay(eyePosition, Vector3.down * dogDistance, Color.red);
            transform.position = new Vector3(transform.position.x, transform.position.y, 0f);
            myRb.velocity      = new Vector3(direction * speed, myRb.velocity.y, myRb.velocity.z);

            Vector3 s = transform.localScale;
            s.x = direction;
            transform.localScale = s;

            if (myType == 0)
            {
                if (nearDog)
                {
                    attackCD -= Time.deltaTime;
                }
                if (nearDog && attackCD <= 0f && !isDead)
                {
                    Debug.Log("I ATTACKED");
                    hitSound.Play();
                    dogC.takeDamage(1);
                    attackCD = 1f;
                }
            }
        }
        else
        {
            transform.rotation = Quaternion.Euler(0f, 0f, 90f);
            dogC.isObserved    = false;
        }
    }