示例#1
0
 public void SetDodge(object effect, float chance, DamageSource source, DamageType type, CheckDamageDelegate customHandle)
 {
     if (m_Datas.ContainsKey(effect))
     {
         m_Datas[effect] = new DodgeData(chance, source, type, customHandle);
     }
     else
     {
         m_Datas.Add(effect, new DodgeData(chance, source, type, customHandle));
     }
 }
示例#2
0
 public DodgeDash(WeaponData weaponData, Player player) : base(weaponData, player, Type.Move)
 {
     data = (DodgeData)weaponData;
 }