public void SKILL_2() { if (isSkill2On && !player.isSkilling()) { skill2Time = 0; player.SetPlayerState(Player.PLAYER_STATE.SKILL2); isSkill2On = false; DobbyControll.Get().Damage(60); } }
public void Clear(Score.ScoreType type) { enabled = false; renderer.enabled = false; processed = true; if (connector) { if ((int)this.type >= 2) { connector.GetComponent <SpriteRenderer>().enabled = false; } else { connector.SetFirstJoint(transform.parent); } } if (type == Score.ScoreType.Good) { // Debug.Log("Good"); DobbyControll.Get().Damage(5); EffectShower.Get().Good(transform); Score.Get().Up(150); } else if (type == Score.ScoreType.Great) { // Debug.Log("Great"); DobbyControll.Get().Damage(10); EffectShower.Get().Great(transform); Score.Get().Up(300); } switch (this.type) { case Type.UP: case Type.OUT_UP: SoundEffectManager.Get().PlayUpSound(); break; case Type.DOWN: case Type.OUT_DOWN: SoundEffectManager.Get().PlayDownSound(); break; default: break; } checker.Next(); }
void Start() { Time.timeScale = 1; boss = GameObject.FindWithTag("Boss").GetComponent <DobbyControll>(); }
private void Awake() { animator = GetComponent <SkeletonAnimation>(); global = this; }
void Start() { dobby = DobbyControll.Get(); img = GetComponent <Image>(); img.fillAmount = 1; }