public void CreateSpritesWindow() { if (sprites == null || !sprites.Visible) { Cursor.Current = Cursors.WaitCursor; sprites = new Sprites(); if (dockEditors) { Do.AddControl(editor.Panel2, sprites); } else { sprites.Show(); } Cursor.Current = Cursors.Arrow; } sprites.KeyDown += new KeyEventHandler(editor_KeyDown); sprites.BringToFront(); }
public void CreateWorldMapsWindow() { if (worldMaps == null || !worldMaps.Visible) { Cursor.Current = Cursors.WaitCursor; worldMaps = new WorldMaps(); if (dockEditors) { Do.AddControl(editor.Panel2, worldMaps); } else { worldMaps.Show(); } Cursor.Current = Cursors.Arrow; } worldMaps.KeyDown += new KeyEventHandler(editor_KeyDown); worldMaps.BringToFront(); }
public void CreateIntroWindow() { if (intro == null || !intro.Visible) { Cursor.Current = Cursors.WaitCursor; intro = new Intro(); if (dockEditors) { Do.AddControl(editor.Panel2, intro); } else { intro.Show(); } Cursor.Current = Cursors.Arrow; } intro.KeyDown += new KeyEventHandler(editor_KeyDown); intro.BringToFront(); }
public void CreateMiniGamesWindow() { if (miniGames == null || !miniGames.Visible) { Cursor.Current = Cursors.WaitCursor; miniGames = new MiniGames(); if (dockEditors) { Do.AddControl(editor.Panel2, miniGames); } else { miniGames.Show(); } Cursor.Current = Cursors.Arrow; } miniGames.KeyDown += new KeyEventHandler(editor_KeyDown); miniGames.BringToFront(); }
public void CreateItemsWindow() { if (items == null || !items.Visible) { Cursor.Current = Cursors.WaitCursor; items = new ItemsEditor(); if (dockEditors) { Do.AddControl(editor.Panel2, items); } else { items.Show(); } Cursor.Current = Cursors.Arrow; } items.KeyDown += new KeyEventHandler(editor_KeyDown); items.BringToFront(); }
public void CreateLevelsWindow() { if (levels == null || !levels.Visible) { Cursor.Current = Cursors.WaitCursor; levels = new Levels(); if (dockEditors) { Do.AddControl(editor.Panel2, levels); } else { levels.Show(); } Cursor.Current = Cursors.Arrow; } levels.KeyDown += new KeyEventHandler(editor_KeyDown); levels.BringToFront(); }
public void CreateEventScriptsWindow() { if (eventScripts == null || !eventScripts.Visible) { Cursor.Current = Cursors.WaitCursor; eventScripts = new EventScripts(); if (dockEditors) { Do.AddControl(editor.Panel2, eventScripts); } else { eventScripts.Show(); } Cursor.Current = Cursors.Arrow; } eventScripts.KeyDown += new KeyEventHandler(editor_KeyDown); eventScripts.BringToFront(); }
public void CreateFormationsWindow() { if (formations == null || !formations.Visible) { Cursor.Current = Cursors.WaitCursor; formations = new FormationsEditor(); if (dockEditors) { Do.AddControl(editor.Panel2, formations); } else { formations.Show(); } Cursor.Current = Cursors.Arrow; } formations.KeyDown += new KeyEventHandler(editor_KeyDown); formations.BringToFront(); }
public void CreateDialoguesWindow() { if (dialogues == null || !dialogues.Visible) { Cursor.Current = Cursors.WaitCursor; dialogues = new Dialogues(); if (dockEditors) { Do.AddControl(editor.Panel2, dialogues); } else { dialogues.Show(); } Cursor.Current = Cursors.Arrow; } dialogues.KeyDown += new KeyEventHandler(editor_KeyDown); dialogues.BringToFront(); }
public void CreateBattlefieldsWindow() { if (battlefields == null || !battlefields.Visible) { Cursor.Current = Cursors.WaitCursor; battlefields = new Battlefields(); if (dockEditors) { Do.AddControl(editor.Panel2, battlefields); } else { battlefields.Show(); } Cursor.Current = Cursors.Arrow; } battlefields.KeyDown += new KeyEventHandler(editor_KeyDown); battlefields.BringToFront(); }
public void CreateAudioWindow() { if (audio == null || !audio.Visible) { Cursor.Current = Cursors.WaitCursor; audio = new Audio(); if (dockEditors) { Do.AddControl(editor.Panel2, audio); } else { audio.Show(); } Cursor.Current = Cursors.Arrow; } audio.KeyDown += new KeyEventHandler(editor_KeyDown); audio.BringToFront(); }
public void CreateAttacksWindow() { if (attacks == null || !attacks.Visible) { Cursor.Current = Cursors.WaitCursor; attacks = new AttacksEditor(); if (dockEditors) { Do.AddControl(editor.Panel2, attacks); } else { attacks.Show(); } Cursor.Current = Cursors.Arrow; } attacks.KeyDown += new KeyEventHandler(editor_KeyDown); attacks.BringToFront(); }
public void CreateAnimationsWindow() { if (animations == null || !animations.Visible) { Cursor.Current = Cursors.WaitCursor; animations = new AnimationScripts(); if (dockEditors) { Do.AddControl(editor.Panel2, animations); } else { animations.Show(); } Cursor.Current = Cursors.Arrow; } animations.KeyDown += new KeyEventHandler(editor_KeyDown); animations.BringToFront(); }
// editor managing public void Dock() { if (allies != null && allies.Visible) { Do.AddControl(editor.Panel2, allies); } if (animations != null && animations.Visible) { Do.AddControl(editor.Panel2, animations); } if (attacks != null && attacks.Visible) { Do.AddControl(editor.Panel2, attacks); } if (audio != null && audio.Visible) { Do.AddControl(editor.Panel2, audio); } if (battlefields != null && battlefields.Visible) { Do.AddControl(editor.Panel2, battlefields); } if (dialogues != null && dialogues.Visible) { Do.AddControl(editor.Panel2, dialogues); } if (effects != null && effects.Visible) { Do.AddControl(editor.Panel2, effects); } if (eventScripts != null && eventScripts.Visible) { Do.AddControl(editor.Panel2, eventScripts); } if (formations != null && formations.Visible) { Do.AddControl(editor.Panel2, formations); } if (items != null && items.Visible) { Do.AddControl(editor.Panel2, items); } if (levels != null && levels.Visible) { Do.AddControl(editor.Panel2, levels); } if (intro != null && intro.Visible) { Do.AddControl(editor.Panel2, intro); } if (menus != null && menus.Visible) { Do.AddControl(editor.Panel2, menus); } if (miniGames != null && miniGames.Visible) { Do.AddControl(editor.Panel2, miniGames); } if (monsters != null && monsters.Visible) { Do.AddControl(editor.Panel2, monsters); } if (sprites != null && sprites.Visible) { Do.AddControl(editor.Panel2, sprites); } if (worldMaps != null && worldMaps.Visible) { Do.AddControl(editor.Panel2, worldMaps); } }