public void TestAttackSpellEventsTimeout() { AllPlayers.Invalidate(); Character merkin = AllPlayers.GetFromId(PlayerID.Merkin); Monster joeTheVineBlight = MonsterBuilder.BuildVineBlight("Joe"); Spell zzzRangeSpell = AllSpells.Get("ZZZ Test Range Spell", merkin, 3); DndGame game = DndGame.Instance; game.GetReadyToPlay(); game.AddPlayer(merkin); game.AddCreature(joeTheVineBlight); game.EnteringCombat(); merkin.CastTest(zzzRangeSpell, joeTheVineBlight); List <CastedSpell> activeSpells = merkin.GetActiveSpells(); Assert.IsNotNull(activeSpells); Assert.AreEqual(0, activeSpells.Count); Assert.AreEqual("onCasting", Expressions.GetStr("Get(_spellState)", merkin)); const int hiddenThreshold = 12; merkin.ReadyRollDice(DiceRollType.Attack, "1d20(:score),2d8(:damage),1d6(:damage)", hiddenThreshold); Assert.AreEqual("onCast", Expressions.GetStr("Get(_spellState)", merkin)); const int damage = 7; merkin.DieRollStoppedForTestCases(hiddenThreshold, damage); game.AdvanceClock(DndTimeSpan.FromMinutes(1)); Assert.AreEqual("onDispel", Expressions.GetStr("Get(_spellState)", merkin)); activeSpells = merkin.GetActiveSpells(); Assert.IsNotNull(activeSpells); Assert.AreEqual(0, activeSpells.Count); game.ExitingCombat(); }
public void TestSaveSpellEvents() { AllPlayers.Invalidate(); History.TimeClock = new DndTimeClock(); Character merkin = AllPlayers.GetFromId(PlayerID.Merkin); Monster joeTheVineBlight = MonsterBuilder.BuildVineBlight("Joe"); Spell zzzSaveSpell = AllSpells.Get("ZZZ Test Save Spell", merkin, 3); DndGame game = DndGame.Instance; game.GetReadyToPlay(); game.AddPlayer(merkin); game.AddCreature(joeTheVineBlight); merkin.CastTest(zzzSaveSpell, joeTheVineBlight); merkin.ReadyRollDice(DiceRollType.DamageOnly, "3d6(fire)", 12); List <CastedSpell> activeSpells = merkin.GetActiveSpells(); Assert.IsNotNull(activeSpells); Assert.AreEqual(1, activeSpells.Count); Assert.AreEqual("onCast", Expressions.GetStr("Get(_spellState)", merkin)); game.AdvanceClock(DndTimeSpan.FromMinutes(1)); Assert.AreEqual("onDispel", Expressions.GetStr("Get(_spellState)", merkin)); activeSpells = merkin.GetActiveSpells(); Assert.IsNotNull(activeSpells); Assert.AreEqual(0, activeSpells.Count); }
public void TestWrathfulSmite() { AllPlayers.Invalidate(); AllSpells.Invalidate(); AllActionShortcuts.Invalidate(); Character ava = AllPlayers.GetFromId(PlayerID.LilCutie); PlayerActionShortcut greatsword = ava.GetShortcut("Greatsword"); Assert.IsNotNull(greatsword); Monster joeVineBlight = MonsterBuilder.BuildVineBlight("Joe"); List <PlayerActionShortcut> wrathfulSmites = AllActionShortcuts.Get(ava.playerID, SpellNames.WrathfulSmite); Assert.AreEqual(1, wrathfulSmites.Count); PlayerActionShortcut wrathfulSmite = wrathfulSmites[0]; Assert.IsNotNull(wrathfulSmite); DndGame game = DndGame.Instance; game.GetReadyToPlay(); game.AddPlayer(ava); game.AddCreature(joeVineBlight); DateTime gameStartTime = game.Time; game.EnteringCombat(); ava.Hits(joeVineBlight, greatsword); // Action. Ava is first to fight. ava.CastTest(wrathfulSmite.Spell); // Bonus Action - Wrathful Smite lasts for one minute. Assert.IsTrue(ava.SpellIsActive(SpellNames.WrathfulSmite)); joeVineBlight.Misses(ava, AttackNames.Constrict); AvaMeleeMissesJoe(); // Round 2 Assert.AreEqual(6, game.SecondsSince(gameStartTime)); joeVineBlight.Misses(ava, AttackNames.Constrict); Assert.AreEqual(6, game.SecondsSince(gameStartTime)); AvaMeleeMissesJoe(); // Round 3 Assert.AreEqual(12, game.SecondsSince(gameStartTime)); joeVineBlight.Misses(ava, AttackNames.Constrict); Assert.AreEqual(12, game.SecondsSince(gameStartTime)); AvaMeleeMissesJoe(); Assert.AreEqual(18, game.SecondsSince(gameStartTime)); joeVineBlight.Misses(ava, AttackNames.Constrict); Assert.AreEqual(18, game.SecondsSince(gameStartTime)); //`+++NOW THE HIT.... ava.Hits(joeVineBlight, greatsword); Assert.AreEqual(24, game.SecondsSince(gameStartTime)); Assert.IsTrue(ava.SpellIsActive(SpellNames.WrathfulSmite)); // Wrathful Smite spell is not yet dispelled, however its impact on attack rolls is done. Assert.AreEqual($"Target must make a Wisdom saving throw or be frightened of {ava.name} until the spell ends. As an action, the creature can make a Wisdom check against {ava.name}'s spell save DC ({ava.GetSpellSaveDC()}) to steel its resolve and end this {wrathfulSmite.Spell.Name} spell.", game.lastMessageSentToDungeonMaster); joeVineBlight.Misses(ava, AttackNames.Constrict); Assert.AreEqual(24, game.SecondsSince(gameStartTime)); ava.Misses(joeVineBlight, greatsword); // Advancing Round (Ava's turn again). Assert.AreEqual("", ava.additionalDiceThisRoll); // No more die roll effects. Assert.AreEqual("", ava.trailingEffectsThisRoll); Assert.AreEqual("", ava.dieRollEffectsThisRoll); Assert.AreEqual("", ava.dieRollMessageThisRoll); Assert.AreEqual(30, game.SecondsSince(gameStartTime)); game.AdvanceClock(DndTimeSpan.FromSeconds(30)); Assert.IsFalse(ava.SpellIsActive(SpellNames.WrathfulSmite)); // Wrathful Smite spell should finally be dispelled. void AvaMeleeMissesJoe() { Assert.AreEqual("", ava.additionalDiceThisRoll); Assert.AreEqual("", ava.trailingEffectsThisRoll); Assert.AreEqual("", ava.dieRollEffectsThisRoll); Assert.AreEqual("", ava.dieRollMessageThisRoll); ava.Misses(joeVineBlight, greatsword); // Advancing Round (Ava's turn again). Assert.AreEqual("1d6(psychic)", ava.additionalDiceThisRoll); Assert.AreEqual("Ravens;Spirals", ava.trailingEffectsThisRoll); Assert.AreEqual("PaladinSmite", ava.dieRollEffectsThisRoll); Assert.AreEqual("Wrathful Smite", ava.dieRollMessageThisRoll); Assert.IsTrue(ava.SpellIsActive(SpellNames.WrathfulSmite)); } }