public MoneyEdit(DnD.Pouch p)
 {
     InitializeComponent();
     CopAm.Text = p[DnD.CoinType.Copper].ToString();
     SilAm.Text = p[DnD.CoinType.Silver].ToString();
     GolAm.Text = p[DnD.CoinType.Gold].ToString();
     PlaAm.Text = p[DnD.CoinType.Platinium].ToString();
     _p         = p;
 }
 public MoneyArgs()
 {
     Mode   = ShareMode.ToAll;
     Status = HeroStatus.All;
     Amount = new DnD.Pouch();
 }