public MoneyEdit(DnD.Pouch p) { InitializeComponent(); CopAm.Text = p[DnD.CoinType.Copper].ToString(); SilAm.Text = p[DnD.CoinType.Silver].ToString(); GolAm.Text = p[DnD.CoinType.Gold].ToString(); PlaAm.Text = p[DnD.CoinType.Platinium].ToString(); _p = p; }
public MoneyArgs() { Mode = ShareMode.ToAll; Status = HeroStatus.All; Amount = new DnD.Pouch(); }