示例#1
0
 private static void Drawing_OnEndScene(EventArgs args)
 {
     foreach (var enemy in ObjectManager.Get <Obj_AI_Hero>().Where(ene => ene.IsValidTarget() && !ene.IsZombie))
     {
         if (MenuConfig.dind)
         {
             var EasyKill = Champion.Q.IsReady() && Dmg.IsLethal(enemy)
                ? new ColorBGRA(0, 255, 0, 120)
                : new ColorBGRA(255, 255, 0, 120);
             Indicator.unit = enemy;
             Indicator.drawDmg(Dmg.ComboDmg(enemy), EasyKill);
         }
     }
 }
示例#2
0
 private static void Drawing_OnEndScene(EventArgs args)
 {
     foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(ene => ene.IsValidTarget() && !ene.IsZombie))
     {
         if (MenuConfig.dind)
         {
             var EasyKill = Spells.Q.IsReady() && Dmg.IsLethal(enemy)
                ? new ColorBGRA(0, 255, 0, 120)
                : new ColorBGRA(255, 255, 0, 120);
             DRAW.DrawHpBar.unit = enemy;
             DRAW.DrawHpBar.drawDmg(Dmg.ComboDmg(enemy), EasyKill);
         }
     }
 }
示例#3
0
 public static void DmgDraw(EventArgs args)
 {
     foreach (var enemy in ObjectManager.Get <Obj_AI_Hero>().Where(ene => ene.IsValidTarget() && !ene.IsZombie))
     {
         if (MenuConfig.Dind)
         {
             var EasyKill = Spells.Q.IsReady() && Dmg.IsLethal(enemy)
                ? new ColorBGRA(0, 255, 0, 120)
                : new ColorBGRA(255, 255, 0, 120);
             Indicator.unit = enemy;
             Indicator.drawDmg(Dmg.GetComboDamage(enemy), EasyKill);
         }
     }
 }
示例#4
0
 public static void OnDrawEnemy(EventArgs args)
 {
     if (Player.IsDead || !MenuConfig.UseDrawings || !MenuConfig.Dind)
     {
         return;
     }
     foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(x => x.IsValidTarget() && !x.IsZombie))
     {
         var EasyKill = Spells.Q.IsReady() && Dmg.IsLethal(enemy)
               ? new ColorBGRA(0, 255, 0, 120)
               : new ColorBGRA(255, 255, 0, 120);
         DrawHpBar.unit = enemy;
         DrawHpBar.drawDmg(Dmg.ComboDmg(enemy), EasyKill);
     }
 }