public bool Teleport(Point point) { IRole role = SoftContext.Role; if (role == null) { return(false); } DmPlugin dm = role.Window.Dm; int hwnd = role.Window.Hwnd; if (point == null) { Debug.WriteLine("坐标不能为null"); return(false); } else { if (role.Window.IsAlive) { this.TeleportByHwnd(dm, hwnd, point); //大号瞬移 ObservableCollection <RoleInfo> roleList = new ViewModelLocator().SetXiaohao.GameRoleList; foreach (var roleInfo in roleList) { if (dm.GetWindowState(roleInfo.Hwnd, 0) != 1) //判断窗口是否存在 { continue; } if (roleInfo.IsTogether) { this.TeleportByHwnd(dm, roleInfo.Hwnd, point); } if (roleInfo.IsMove) //如果移动则写内存 { dm.WriteInt(roleInfo.Hwnd, "[1221740]+2320", 0, 131072); dm.Delay(200); dm.WriteInt(roleInfo.Hwnd, "[1221740]+2320", 0, 0); dm.Delay(100); } } return(true); } else { SoftContext.MainWindow.ShowMessageAsync("瞬移失败", "窗口不存在:" + hwnd); return(false); } } }