public GameManager(DmGame game, InputHandler inputHandler, IGameRenderer renderer) { this.game = game; this.inputHandler = inputHandler; this.renderer = renderer; }
public InputAction(DmGame game) { this.Game = game; }
public MovementAction(DmGame game, Coordinate direction) { this.game = game; this.direction = direction; }
public DevAction(DmGame game, string command) : base(game) { this.command = command.ToLower(); }
public QuitAction(DmGame game) : base(game) { }