public override UnityEngine.Color GetColour(double x, double y) { // Read colour: UnityEngine.Color col1 = DividendModule.GetColour(x, y); // Read colour: UnityEngine.Color col2 = DivisorModule.GetColour(x, y); col1.r = (float)(col2.r % col1.r); col1.g = (float)(col2.g % col1.g); col1.b = (float)(col2.b % col1.b); return(col1); }
public override double GetValue(double x, double y) { return(DividendModule.GetValue(x, y) % DivisorModule.GetValue(x, y)); }
public override double GetWrapped(double x, double y, int wrap) { return(DividendModule.GetWrapped(x, y, wrap) % DivisorModule.GetWrapped(x, y, wrap)); }