示例#1
0
 /// <summary>Computations that depend on the observed value of InstanceCount</summary>
 private void Changed_InstanceCount()
 {
     if (this.Changed_InstanceCount_isDone)
     {
         return;
     }
     this.Labels_F                 = new DistributionStructArray <Bernoulli, bool>(this.InstanceCount);
     this.NoisyScore_F             = new Gaussian[this.InstanceCount];
     this.FeatureScores_F          = new DistributionStructArray <Gaussian, double> [this.InstanceCount];
     this.Weights_FeatureIndexes_F = new DistributionRefArray <DistributionStructArray <Gaussian, double>, double[]>(this.InstanceCount);
     this.Score_F              = new Gaussian[this.InstanceCount];
     this.IndexedWeights_B     = new DistributionStructArray <Gaussian, double> [this.InstanceCount];
     this.Labels_marginal_F    = new DistributionStructArray <Bernoulli, bool>(this.InstanceCount);
     this.Labels_use_B_reduced = default(Bernoulli);
     if (this.InstanceCount > 0)
     {
         this.Labels_use_B_reduced = Bernoulli.Uniform();
     }
     for (int InstanceRange = 0; InstanceRange < this.InstanceCount; InstanceRange++)
     {
         this.Labels_F[InstanceRange]          = Bernoulli.Uniform();
         this.Score_F[InstanceRange]           = Gaussian.Uniform();
         this.NoisyScore_F[InstanceRange]      = Gaussian.Uniform();
         this.Labels_marginal_F[InstanceRange] = Bernoulli.Uniform();
     }
     this.Changed_InstanceCount_isDone = true;
 }
 /// <summary>Computations that depend on the observed value of InstanceCount</summary>
 private void Changed_InstanceCount()
 {
     if (this.Changed_InstanceCount_isDone)
     {
         return;
     }
     this.FeatureScores_F = new DistributionRefArray <DistributionStructArray <Gaussian, double>, double[]>(this.instanceCount);
     this.Score_F         = new DistributionStructArray <Gaussian, double>(this.instanceCount);
     for (int InstanceRange = 0; InstanceRange < this.instanceCount; InstanceRange++)
     {
         this.Score_F[InstanceRange] = Gaussian.Uniform();
     }
     this.NoisyScore_F = new DistributionStructArray <Gaussian, double>(this.instanceCount);
     for (int InstanceRange = 0; InstanceRange < this.instanceCount; InstanceRange++)
     {
         this.NoisyScore_F[InstanceRange] = Gaussian.Uniform();
     }
     this.NoisyScore_use_B = new DistributionStructArray <Gaussian, double>(this.instanceCount);
     for (int InstanceRange = 0; InstanceRange < this.instanceCount; InstanceRange++)
     {
         this.NoisyScore_use_B[InstanceRange] = Gaussian.Uniform();
     }
     this.Score_B = new DistributionStructArray <Gaussian, double>(this.instanceCount);
     for (int InstanceRange = 0; InstanceRange < this.instanceCount; InstanceRange++)
     {
         this.Score_B[InstanceRange] = Gaussian.Uniform();
     }
     this.FeatureScores_B = new DistributionRefArray <DistributionStructArray <Gaussian, double>, double[]>(this.instanceCount);
     this.ModelSelector_selector_cases_0_rep8_B = new DistributionStructArray <Bernoulli, bool>(this.instanceCount);
     for (int InstanceRange = 0; InstanceRange < this.instanceCount; InstanceRange++)
     {
         this.ModelSelector_selector_cases_0_rep8_B[InstanceRange] = Bernoulli.Uniform();
     }
     this.Changed_InstanceCount_isDone = true;
 }
 /// <summary>Computations that depend on the observed value of InstanceCount</summary>
 private void Changed_InstanceCount()
 {
     if (this.Changed_InstanceCount_isDone)
     {
         return;
     }
     this.Weights_FeatureIndexes_F = new DistributionRefArray <DistributionStructArray <Gaussian, double>, double[]>(this.instanceCount);
     this.FeatureScores_F          = new DistributionStructArray <Gaussian, double> [this.instanceCount];
     this.Score_F = new Gaussian[this.instanceCount];
     for (int InstanceRange = 0; InstanceRange < this.instanceCount; InstanceRange++)
     {
         this.Score_F[InstanceRange] = Gaussian.Uniform();
     }
     this.NoisyScore_F = new Gaussian[this.instanceCount];
     for (int InstanceRange = 0; InstanceRange < this.instanceCount; InstanceRange++)
     {
         this.NoisyScore_F[InstanceRange] = Gaussian.Uniform();
     }
     this.NoisyScore_use_B = new Gaussian[this.instanceCount];
     for (int InstanceRange = 0; InstanceRange < this.instanceCount; InstanceRange++)
     {
         this.NoisyScore_use_B[InstanceRange] = Gaussian.Uniform();
     }
     this.Score_B = new Gaussian[this.instanceCount];
     for (int InstanceRange = 0; InstanceRange < this.instanceCount; InstanceRange++)
     {
         this.Score_B[InstanceRange] = Gaussian.Uniform();
     }
     this.FeatureScores_B              = new DistributionStructArray <Gaussian, double> [this.instanceCount];
     this.IndexedWeights_B             = new DistributionStructArray <Gaussian, double> [this.instanceCount];
     this.Weights_FeatureIndexes_B     = new DistributionRefArray <DistributionStructArray <Gaussian, double>, double[]>(this.instanceCount);
     this.Changed_InstanceCount_isDone = true;
 }
 /// <summary>Computations that depend on the observed value of FeatureCount</summary>
 private void Changed_FeatureCount()
 {
     if (this.Changed_FeatureCount_isDone)
     {
         return;
     }
     this.Weights_depth1_rep_F_marginal = new DistributionStructArray <Gaussian, double>(this.featureCount);
     this.Weights_depth1_rep_B_toDef    = new DistributionStructArray <Gaussian, double>(this.featureCount);
     this.Weights_depth1_rep_F          = new DistributionRefArray <DistributionStructArray <Gaussian, double>, double[]>(this.featureCount);
     this.Weights_depth1_rep_B          = new DistributionRefArray <DistributionStructArray <Gaussian, double>, double[]>(this.featureCount);
     this.Changed_FeatureCount_isDone   = true;
 }
示例#5
0
        public virtual void SolveSudoku(GrilleSudoku s)
        {
            Dirichlet[] dirArray = Enumerable.Repeat(Dirichlet.Uniform(CellDomain.Count), CellIndices.Count).ToArray();

            //On affecte les valeurs fournies par le masque à résoudre en affectant les distributions de probabilités initiales
            foreach (var cellIndex in GrilleSudoku.IndicesCellules)
            {
                if (s.Cellules[cellIndex] > 0)
                {
                    Vector v = Vector.Zero(CellDomain.Count);
                    v[s.Cellules[cellIndex] - 1] = 1.0;


                    //Todo: Alternative: le fait de mettre une proba non nulle permet d'éviter l'erreur "zero probability" du Sudoku Easy-n°2, mais le Easy#3 n'est plus résolu

                    //Vector v = Vector.Constant(CellDomain.Count, EpsilonProba);
                    //v[s.Cellules[cellIndex] - 1] = FixedValueProba;

                    dirArray[cellIndex] = Dirichlet.PointMass(v);
                }
            }

            CellsPrior.ObservedValue = dirArray;


            // Todo: tester en inférant sur d'autres variables aléatoire,
            // et/ou en ayant une approche itérative: On conserve uniquement les cellules dont les valeurs ont les meilleures probabilités et on réinjecte ces valeurs dans CellsPrior comme c'est également fait dans le projet neural nets.



            DistributionRefArray <Discrete, int> cellsPosterior = (DistributionRefArray <Discrete, int>)InferenceEngine.Infer(Cells);
            var cellValues = cellsPosterior.Point.Select(i => i + 1).ToList();

            //Autre possibilité de variable d'inférence (bis)
            //Dirichlet[] cellsProbsPosterior = InferenceEngine.Infer<Dirichlet[]>(ProbCells);

            foreach (var cellIndex in GrilleSudoku.IndicesCellules)
            {
                if (s.Cellules[cellIndex] == 0)
                {
                    s.Cellules[cellIndex] = cellValues[cellIndex];

                    //Autre possibilité de variable d'inférence (bis)
                    //var mode = cellsProbsPosterior[cellIndex].GetMode();
                    //var value = mode.IndexOf(1.0) + 1;
                    //s.Cellules[cellIndex] = value;
                }
            }
        }
示例#6
0
 public static DistributionRefArray <TDist, T> ItemsAverageConditionalInit <TDist>(
     [IgnoreDependency] DistributionRefArray <TDist, T> array, IList <int> indices)
     where TDist : class,
 SettableTo <TDist>,
 SettableToProduct <TDist>,
 SettableToRatio <TDist>,
 SettableToPower <TDist>,
 SettableToWeightedSum <TDist>,
 CanGetLogAverageOf <TDist>,
 CanGetLogAverageOfPower <TDist>,
 CanGetAverageLog <TDist>,
 IDistribution <T>,
 Sampleable <T>
 {
     return(new DistributionRefArray <TDist, T>(indices.Count, i => (TDist)array[indices[i]].Clone()));
 }
示例#7
0
		/// <summary>
		/// Initializes a new instance of the <see cref="BPMShared"/> class.
		/// </summary>
		/// <param name="numClasses">The number of classes.</param>
		/// <param name="noisePrecision">The precision of the noise.</param>
		/// <param name="numFeatures">The number of features.</param>
		/// <param name="numChunksTraining">The number of training set chunks.</param>
		/// <param name="numChunksTesting">The number of test set chunks.</param>
		public BPMShared(int numClasses, double noisePrecision, int numFeatures, int numChunksTraining, int numChunksTesting)
		{
			// Range over classes.
			this.c = new Range(numClasses).Named("c");

			// Setup shared weights and weights' prior.
			this.weightsPrior = InitializePrior(numClasses, numFeatures);
			this.weights = SharedVariable<Vector>.Random(this.c, this.weightsPrior).Named("w");

			// Configure models.
			this.trainModel = new Model(this.weights, this.c, numChunksTraining);
			this.testModel = new Model(this.weights, this.c, numChunksTesting);

			// Observe the noise precision.
			this.trainModel.noisePrecision.ObservedValue = noisePrecision;
			this.testModel.noisePrecision.ObservedValue = noisePrecision;
		}
示例#8
0
 /// <summary>Computations that depend on the observed value of InstanceCount</summary>
 private void Changed_InstanceCount()
 {
     if (this.Changed_InstanceCount_iterationsDone == 1)
     {
         return;
     }
     // Create array for 'Labels' Forwards messages.
     this.Labels_F = new DistributionStructArray <Bernoulli, bool>(this.instanceCount);
     for (int InstanceRange = 0; InstanceRange < this.instanceCount; InstanceRange++)
     {
         this.Labels_F[InstanceRange] = Bernoulli.Uniform();
     }
     // Create array for replicates of 'IndexedWeights_B'
     this.IndexedWeights_B = new DistributionRefArray <DistributionStructArray <Gaussian, double>, double[]>(this.instanceCount);
     // Create array for 'Weights_FeatureIndexes' Forwards messages.
     this.Weights_FeatureIndexes_F = new DistributionRefArray <DistributionStructArray <Gaussian, double>, double[]>(this.instanceCount);
     // Create array for replicates of 'FeatureScores_F'
     this.FeatureScores_F = new DistributionRefArray <DistributionStructArray <Gaussian, double>, double[]>(this.instanceCount);
     // Create array for replicates of 'Score_F'
     this.Score_F = new DistributionStructArray <Gaussian, double>(this.instanceCount);
     for (int InstanceRange = 0; InstanceRange < this.instanceCount; InstanceRange++)
     {
         this.Score_F[InstanceRange] = Gaussian.Uniform();
     }
     // Create array for replicates of 'NoisyScore_F'
     this.NoisyScore_F = new DistributionStructArray <Gaussian, double>(this.instanceCount);
     for (int InstanceRange = 0; InstanceRange < this.instanceCount; InstanceRange++)
     {
         this.NoisyScore_F[InstanceRange] = Gaussian.Uniform();
     }
     // Create array for 'Labels_marginal' Forwards messages.
     this.Labels_marginal_F = new DistributionStructArray <Bernoulli, bool>(this.instanceCount);
     for (int InstanceRange = 0; InstanceRange < this.instanceCount; InstanceRange++)
     {
         this.Labels_marginal_F[InstanceRange] = Bernoulli.Uniform();
     }
     // Create array for 'Labels_use' Backwards messages.
     this.Labels_use_B = new DistributionStructArray <Bernoulli, bool>(this.instanceCount);
     for (int InstanceRange = 0; InstanceRange < this.instanceCount; InstanceRange++)
     {
         this.Labels_use_B[InstanceRange] = Bernoulli.Uniform();
     }
     this.Changed_InstanceCount_iterationsDone = 1;
     this.Changed_InstanceCount_InstanceFeatureCounts_iterationsDone = 0;
     this.Changed_InstanceCount_InstanceFeatureCounts_FeatureValues_FeatureIndexes_WeightPriors_WeightConstrai6_iterationsDone = 0;
 }
 /// <summary>Computations that depend on the observed value of FeatureCount</summary>
 private void Changed_FeatureCount()
 {
     if (this.Changed_FeatureCount_iterationsDone == 1)
     {
         return;
     }
     // Create array for replicates of 'Weights_depth1_rep_B_toDef'
     this.Weights_depth1_rep_B_toDef = new DistributionStructArray <Gaussian, double>(this.featureCount);
     // Create array for replicates of 'Weights_depth1_rep_F_marginal'
     this.Weights_depth1_rep_F_marginal = new DistributionStructArray <Gaussian, double>(this.featureCount);
     // Create array for replicates of 'Weights_depth1_rep_F'
     this.Weights_depth1_rep_F = new DistributionRefArray <DistributionStructArray <Gaussian, double>, double[]>(this.featureCount);
     // Create array for replicates of 'Weights_depth1_rep_B'
     this.Weights_depth1_rep_B = new DistributionRefArray <DistributionStructArray <Gaussian, double>, double[]>(this.featureCount);
     this.Changed_FeatureCount_iterationsDone = 1;
     this.Changed_FeatureCount_WeightPriors_iterationsDone = 0;
     this.Changed_FeatureCount_WeightPriors_Init_numberOfIterationsDecreased_InstanceCount_WeightConstraints_iterationsDone = 0;
     this.Changed_FeatureCount_InstanceCount_iterationsDone = 0;
 }
 /// <summary>Computations that depend on the observed value of InstanceCount</summary>
 private void Changed_InstanceCount()
 {
     if (this.Changed_InstanceCount_iterationsDone == 1)
     {
         return;
     }
     // Create array for 'Weights_FeatureIndexes' Forwards messages.
     this.Weights_FeatureIndexes_F = new DistributionRefArray <DistributionStructArray <Gaussian, double>, double[]>(this.instanceCount);
     // Create array for replicates of 'FeatureScores_F'
     this.FeatureScores_F = new DistributionRefArray <DistributionStructArray <Gaussian, double>, double[]>(this.instanceCount);
     // Create array for replicates of 'Score_F'
     this.Score_F = new DistributionStructArray <Gaussian, double>(this.instanceCount);
     for (int InstanceRange = 0; InstanceRange < this.instanceCount; InstanceRange++)
     {
         this.Score_F[InstanceRange] = Gaussian.Uniform();
     }
     // Create array for replicates of 'NoisyScore_F'
     this.NoisyScore_F = new DistributionStructArray <Gaussian, double>(this.instanceCount);
     for (int InstanceRange = 0; InstanceRange < this.instanceCount; InstanceRange++)
     {
         this.NoisyScore_F[InstanceRange] = Gaussian.Uniform();
     }
     // Create array for replicates of 'NoisyScore_use_B'
     this.NoisyScore_use_B = new DistributionStructArray <Gaussian, double>(this.instanceCount);
     for (int InstanceRange = 0; InstanceRange < this.instanceCount; InstanceRange++)
     {
         this.NoisyScore_use_B[InstanceRange] = Gaussian.Uniform();
     }
     // Create array for replicates of 'Score_B'
     this.Score_B = new DistributionStructArray <Gaussian, double>(this.instanceCount);
     for (int InstanceRange = 0; InstanceRange < this.instanceCount; InstanceRange++)
     {
         this.Score_B[InstanceRange] = Gaussian.Uniform();
     }
     // Create array for replicates of 'FeatureScores_B'
     this.FeatureScores_B = new DistributionRefArray <DistributionStructArray <Gaussian, double>, double[]>(this.instanceCount);
     // Create array for replicates of 'IndexedWeights_B'
     this.IndexedWeights_B = new DistributionRefArray <DistributionStructArray <Gaussian, double>, double[]>(this.instanceCount);
     this.Changed_InstanceCount_iterationsDone = 1;
     this.Changed_InstanceCount_InstanceFeatureCounts_iterationsDone = 0;
     this.Changed_numberOfIterationsDecreased_WeightPriors_FeatureIndexes_InstanceCount_InstanceFeatureCounts_7_iterationsDone = 0;
 }
 /// <summary>Computations that depend on the observed value of FeatureCount</summary>
 private void Changed_FeatureCount()
 {
     if (this.Changed_FeatureCount_isDone)
     {
         return;
     }
     this.Weights_depth1_rep_F_marginal = new DistributionStructArray <Gaussian, double>(this.featureCount);
     this.Weights_depth1_rep_B_toDef    = new DistributionStructArray <Gaussian, double>(this.featureCount);
     this.Weights_depth1_rep_F          = new DistributionRefArray <DistributionStructArray <Gaussian, double>, double[]>(this.featureCount);
     this.Weights_depth1_rep_B          = new DistributionRefArray <DistributionStructArray <Gaussian, double>, double[]>(this.featureCount);
     this.ModelSelector_selector_cases_0_rep3_uses_B = new Bernoulli[this.featureCount][];
     this.ModelSelector_selector_cases_0_rep3_B      = new DistributionStructArray <Bernoulli, bool>(this.featureCount);
     for (int FeatureRange = 0; FeatureRange < this.featureCount; FeatureRange++)
     {
         this.ModelSelector_selector_cases_0_rep3_uses_B[FeatureRange]    = new Bernoulli[2];
         this.ModelSelector_selector_cases_0_rep3_uses_B[FeatureRange][0] = Bernoulli.Uniform();
         this.ModelSelector_selector_cases_0_rep3_uses_B[FeatureRange][1] = Bernoulli.Uniform();
         this.ModelSelector_selector_cases_0_rep3_B[FeatureRange]         = Bernoulli.Uniform();
     }
     this.Changed_FeatureCount_isDone = true;
 }
        /// <summary>Computations that depend on the observed value of vVector__343</summary>
        private void Changed_vVector__343()
        {
            if (this.Changed_vVector__343_iterationsDone == 1)
            {
                return;
            }
            this.vVector__343_marginal = new PointMass <Vector[]>(this.VVector__343);
            // The constant 'vVectorGaussian343'
            VectorGaussian vVectorGaussian343 = VectorGaussian.FromNatural(DenseVector.FromArray(new double[3] {
                1547829870.0, 525077980.0, 200270.0
            }), new PositiveDefiniteMatrix(new double[3, 3] {
                { 4254590363351.0, 1127383488860.0, 433199230.0 }, { 1127383488860.0, 482723521821.0, 146764360.0 }, { 433199230.0, 146764360.0, 56221.0 }
            }));

            this.vVector1029_marginal_F = ArrayHelper.MakeUniform <VectorGaussian>(vVectorGaussian343);
            // Buffer for ReplicateOp_Divide.Marginal<VectorGaussian>
            VectorGaussian vVector1029_rep_B_toDef = default(VectorGaussian);

            // Message to 'vVector1029_rep' from Replicate factor
            vVector1029_rep_B_toDef = ReplicateOp_Divide.ToDefInit <VectorGaussian>(vVectorGaussian343);
            // Message to 'vVector1029_marginal' from Variable factor
            this.vVector1029_marginal_F = VariableOp.MarginalAverageConditional <VectorGaussian>(vVector1029_rep_B_toDef, vVectorGaussian343, this.vVector1029_marginal_F);
            DistributionStructArray <Gaussian, double> vdouble__1029_F = default(DistributionStructArray <Gaussian, double>);

            // Create array for 'vdouble__1029' Forwards messages.
            vdouble__1029_F = new DistributionStructArray <Gaussian, double>(1);
            for (int index343 = 0; index343 < 1; index343++)
            {
                vdouble__1029_F[index343] = Gaussian.Uniform();
            }
            DistributionStructArray <Gaussian, double> vdouble__1030_F = default(DistributionStructArray <Gaussian, double>);

            // Create array for 'vdouble__1030' Forwards messages.
            vdouble__1030_F = new DistributionStructArray <Gaussian, double>(1);
            for (int index343 = 0; index343 < 1; index343++)
            {
                vdouble__1030_F[index343] = Gaussian.Uniform();
            }
            DistributionRefArray <VectorGaussian, Vector> vVector1029_rep_F = default(DistributionRefArray <VectorGaussian, Vector>);
            DistributionRefArray <VectorGaussian, Vector> vVector1029_rep_B = default(DistributionRefArray <VectorGaussian, Vector>);

            // Create array for 'vVector1029_rep' Forwards messages.
            vVector1029_rep_F = new DistributionRefArray <VectorGaussian, Vector>(1);
            // Create array for 'vVector1029_rep' Backwards messages.
            vVector1029_rep_B = new DistributionRefArray <VectorGaussian, Vector>(1);
            for (int index343 = 0; index343 < 1; index343++)
            {
                vVector1029_rep_B[index343] = ArrayHelper.MakeUniform <VectorGaussian>(vVectorGaussian343);
                vVector1029_rep_F[index343] = ArrayHelper.MakeUniform <VectorGaussian>(vVectorGaussian343);
            }
            // Buffer for ReplicateOp_Divide.UsesAverageConditional<VectorGaussian>
            VectorGaussian vVector1029_rep_F_marginal = default(VectorGaussian);

            // Message to 'vVector1029_rep' from Replicate factor
            vVector1029_rep_F_marginal = ReplicateOp_Divide.MarginalInit <VectorGaussian>(vVectorGaussian343);
            // Message to 'vVector1029_rep' from Replicate factor
            vVector1029_rep_F_marginal = ReplicateOp_Divide.Marginal <VectorGaussian>(vVector1029_rep_B_toDef, vVectorGaussian343, vVector1029_rep_F_marginal);
            // Buffer for InnerProductOp.InnerProductAverageConditional
            // Create array for replicates of 'vVector1029_rep_F_index343__AMean'
            Vector[] vVector1029_rep_F_index343__AMean = new Vector[1];
            for (int index343 = 0; index343 < 1; index343++)
            {
                // Message to 'vdouble__1030' from InnerProduct factor
                vVector1029_rep_F_index343__AMean[index343] = InnerProductOp.AMeanInit(vVector1029_rep_F[index343]);
            }
            // Buffer for InnerProductOp.AMean
            // Create array for replicates of 'vVector1029_rep_F_index343__AVariance'
            PositiveDefiniteMatrix[] vVector1029_rep_F_index343__AVariance = new PositiveDefiniteMatrix[1];
            for (int index343 = 0; index343 < 1; index343++)
            {
                // Message to 'vdouble__1030' from InnerProduct factor
                vVector1029_rep_F_index343__AVariance[index343] = InnerProductOp.AVarianceInit(vVector1029_rep_F[index343]);
                // Message to 'vVector1029_rep' from Replicate factor
                vVector1029_rep_F[index343] = ReplicateOp_Divide.UsesAverageConditional <VectorGaussian>(vVector1029_rep_B[index343], vVector1029_rep_F_marginal, index343, vVector1029_rep_F[index343]);
            }
            // Create array for 'vdouble__1030_marginal' Forwards messages.
            this.vdouble__1030_marginal_F = new DistributionStructArray <Gaussian, double>(1);
            for (int index343 = 0; index343 < 1; index343++)
            {
                this.vdouble__1030_marginal_F[index343] = Gaussian.Uniform();
            }
            // Message from use of 'vdouble__1030'
            DistributionStructArray <Gaussian, double> vdouble__1030_use_B = default(DistributionStructArray <Gaussian, double>);

            // Create array for 'vdouble__1030_use' Backwards messages.
            vdouble__1030_use_B = new DistributionStructArray <Gaussian, double>(1);
            for (int index343 = 0; index343 < 1; index343++)
            {
                vdouble__1030_use_B[index343] = Gaussian.Uniform();
                // Message to 'vdouble__1030' from InnerProduct factor
                vVector1029_rep_F_index343__AVariance[index343] = InnerProductOp.AVariance(vVector1029_rep_F[index343], vVector1029_rep_F_index343__AVariance[index343]);
                // Message to 'vdouble__1030' from InnerProduct factor
                vVector1029_rep_F_index343__AMean[index343] = InnerProductOp.AMean(vVector1029_rep_F[index343], vVector1029_rep_F_index343__AVariance[index343], vVector1029_rep_F_index343__AMean[index343]);
                // Message to 'vdouble__1030' from InnerProduct factor
                vdouble__1030_F[index343] = InnerProductOp.InnerProductAverageConditional(vVector1029_rep_F_index343__AMean[index343], vVector1029_rep_F_index343__AVariance[index343], this.VVector__343[index343]);
                // Message to 'vdouble__1030_marginal' from DerivedVariable factor
                this.vdouble__1030_marginal_F[index343] = DerivedVariableOp.MarginalAverageConditional <Gaussian>(vdouble__1030_use_B[index343], vdouble__1030_F[index343], this.vdouble__1030_marginal_F[index343]);
            }
            // Create array for 'vdouble__1029_marginal' Forwards messages.
            this.vdouble__1029_marginal_F = new DistributionStructArray <Gaussian, double>(1);
            for (int index343 = 0; index343 < 1; index343++)
            {
                this.vdouble__1029_marginal_F[index343] = Gaussian.Uniform();
            }
            // Message from use of 'vdouble__1029'
            DistributionStructArray <Gaussian, double> vdouble__1029_use_B = default(DistributionStructArray <Gaussian, double>);

            // Create array for 'vdouble__1029_use' Backwards messages.
            vdouble__1029_use_B = new DistributionStructArray <Gaussian, double>(1);
            for (int index343 = 0; index343 < 1; index343++)
            {
                vdouble__1029_use_B[index343] = Gaussian.Uniform();
                // Message to 'vdouble__1029' from GaussianFromMeanAndVariance factor
                vdouble__1029_F[index343] = GaussianFromMeanAndVarianceOp.SampleAverageConditional(vdouble__1030_F[index343], 0.1);
                // Message to 'vdouble__1029_marginal' from Variable factor
                this.vdouble__1029_marginal_F[index343] = VariableOp.MarginalAverageConditional <Gaussian>(vdouble__1029_use_B[index343], vdouble__1029_F[index343], this.vdouble__1029_marginal_F[index343]);
            }
            this.Changed_vVector__343_iterationsDone = 1;
        }
示例#13
0
        /// <summary>Computations that depend on the observed value of vVector__134 and vdouble__402</summary>
        private void Changed_vVector__134_vdouble__402()
        {
            if (this.Changed_vVector__134_vdouble__402_iterationsDone == 1)
            {
                return;
            }
            this.vVector__134_marginal = new PointMass <Vector[]>(this.VVector__134);
            this.vdouble__402_marginal = new DistributionStructArray <Gaussian, double>(5622, delegate(int index134) {
                return(Gaussian.Uniform());
            });
            this.vdouble__402_marginal = Distribution.SetPoint <DistributionStructArray <Gaussian, double>, double[]>(this.vdouble__402_marginal, this.Vdouble__402);
            // The constant 'vVectorGaussian134'
            VectorGaussian vVectorGaussian134 = VectorGaussian.FromNatural(DenseVector.FromArray(new double[3] {
                0.0, 0.0, 0.0
            }), new PositiveDefiniteMatrix(new double[3, 3] {
                { 1.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }, { 0.0, 0.0, 1.0 }
            }));

            this.vVector403_marginal_F = ArrayHelper.MakeUniform <VectorGaussian>(vVectorGaussian134);
            // Message from use of 'vdouble__403'
            DistributionStructArray <Gaussian, double> vdouble__403_use_B = default(DistributionStructArray <Gaussian, double>);

            // Create array for 'vdouble__403_use' Backwards messages.
            vdouble__403_use_B = new DistributionStructArray <Gaussian, double>(5622);
            for (int index134 = 0; index134 < 5622; index134++)
            {
                vdouble__403_use_B[index134] = Gaussian.Uniform();
                // Message to 'vdouble__403_use' from GaussianFromMeanAndVariance factor
                vdouble__403_use_B[index134] = GaussianFromMeanAndVarianceOp.MeanAverageConditional(this.Vdouble__402[index134], 0.1);
            }
            DistributionRefArray <VectorGaussian, Vector> vVector403_rep_B = default(DistributionRefArray <VectorGaussian, Vector>);

            // Create array for 'vVector403_rep' Backwards messages.
            vVector403_rep_B = new DistributionRefArray <VectorGaussian, Vector>(5622);
            for (int index134 = 0; index134 < 5622; index134++)
            {
                vVector403_rep_B[index134] = ArrayHelper.MakeUniform <VectorGaussian>(vVectorGaussian134);
                // Message to 'vVector403_rep' from InnerProduct factor
                vVector403_rep_B[index134] = InnerProductOp.AAverageConditional(vdouble__403_use_B[index134], this.VVector__134[index134], vVector403_rep_B[index134]);
            }
            // Buffer for ReplicateOp_Divide.Marginal<VectorGaussian>
            VectorGaussian vVector403_rep_B_toDef = default(VectorGaussian);

            // Message to 'vVector403_rep' from Replicate factor
            vVector403_rep_B_toDef = ReplicateOp_Divide.ToDefInit <VectorGaussian>(vVectorGaussian134);
            // Message to 'vVector403_rep' from Replicate factor
            vVector403_rep_B_toDef = ReplicateOp_Divide.ToDef <VectorGaussian>(vVector403_rep_B, vVector403_rep_B_toDef);
            // Message to 'vVector403_marginal' from Variable factor
            this.vVector403_marginal_F = VariableOp.MarginalAverageConditional <VectorGaussian>(vVector403_rep_B_toDef, vVectorGaussian134, this.vVector403_marginal_F);
            DistributionStructArray <Gaussian, double> vdouble__403_F = default(DistributionStructArray <Gaussian, double>);

            // Create array for 'vdouble__403' Forwards messages.
            vdouble__403_F = new DistributionStructArray <Gaussian, double>(5622);
            for (int index134 = 0; index134 < 5622; index134++)
            {
                vdouble__403_F[index134] = Gaussian.Uniform();
            }
            DistributionRefArray <VectorGaussian, Vector> vVector403_rep_F = default(DistributionRefArray <VectorGaussian, Vector>);

            // Create array for 'vVector403_rep' Forwards messages.
            vVector403_rep_F = new DistributionRefArray <VectorGaussian, Vector>(5622);
            for (int index134 = 0; index134 < 5622; index134++)
            {
                vVector403_rep_F[index134] = ArrayHelper.MakeUniform <VectorGaussian>(vVectorGaussian134);
            }
            // Buffer for ReplicateOp_Divide.UsesAverageConditional<VectorGaussian>
            VectorGaussian vVector403_rep_F_marginal = default(VectorGaussian);

            // Message to 'vVector403_rep' from Replicate factor
            vVector403_rep_F_marginal = ReplicateOp_Divide.MarginalInit <VectorGaussian>(vVectorGaussian134);
            // Message to 'vVector403_rep' from Replicate factor
            vVector403_rep_F_marginal = ReplicateOp_Divide.Marginal <VectorGaussian>(vVector403_rep_B_toDef, vVectorGaussian134, vVector403_rep_F_marginal);
            // Buffer for InnerProductOp.InnerProductAverageConditional
            // Create array for replicates of 'vVector403_rep_F_index134__AMean'
            Vector[] vVector403_rep_F_index134__AMean = new Vector[5622];
            for (int index134 = 0; index134 < 5622; index134++)
            {
                // Message to 'vdouble__403' from InnerProduct factor
                vVector403_rep_F_index134__AMean[index134] = InnerProductOp.AMeanInit(vVector403_rep_F[index134]);
            }
            // Buffer for InnerProductOp.AMean
            // Create array for replicates of 'vVector403_rep_F_index134__AVariance'
            PositiveDefiniteMatrix[] vVector403_rep_F_index134__AVariance = new PositiveDefiniteMatrix[5622];
            for (int index134 = 0; index134 < 5622; index134++)
            {
                // Message to 'vdouble__403' from InnerProduct factor
                vVector403_rep_F_index134__AVariance[index134] = InnerProductOp.AVarianceInit(vVector403_rep_F[index134]);
                // Message to 'vVector403_rep' from Replicate factor
                vVector403_rep_F[index134] = ReplicateOp_Divide.UsesAverageConditional <VectorGaussian>(vVector403_rep_B[index134], vVector403_rep_F_marginal, index134, vVector403_rep_F[index134]);
            }
            // Create array for 'vdouble__403_marginal' Forwards messages.
            this.vdouble__403_marginal_F = new DistributionStructArray <Gaussian, double>(5622);
            for (int index134 = 0; index134 < 5622; index134++)
            {
                this.vdouble__403_marginal_F[index134] = Gaussian.Uniform();
                // Message to 'vdouble__403' from InnerProduct factor
                vVector403_rep_F_index134__AVariance[index134] = InnerProductOp.AVariance(vVector403_rep_F[index134], vVector403_rep_F_index134__AVariance[index134]);
                // Message to 'vdouble__403' from InnerProduct factor
                vVector403_rep_F_index134__AMean[index134] = InnerProductOp.AMean(vVector403_rep_F[index134], vVector403_rep_F_index134__AVariance[index134], vVector403_rep_F_index134__AMean[index134]);
                // Message to 'vdouble__403' from InnerProduct factor
                vdouble__403_F[index134] = InnerProductOp.InnerProductAverageConditional(vVector403_rep_F_index134__AMean[index134], vVector403_rep_F_index134__AVariance[index134], this.VVector__134[index134]);
                // Message to 'vdouble__403_marginal' from DerivedVariable factor
                this.vdouble__403_marginal_F[index134] = DerivedVariableOp.MarginalAverageConditional <Gaussian>(vdouble__403_use_B[index134], vdouble__403_F[index134], this.vdouble__403_marginal_F[index134]);
            }
            this.Changed_vVector__134_vdouble__402_iterationsDone = 1;
        }