示例#1
0
        private void LockProxy_Disposed(object sender, EventArgs e)
        {
            var disposingProxy = (DistributedLockProxy)sender;

            var lockKey = disposingProxy.Name;

            // Only remove the proxy if the one we're disposing is the one in our collection for that key.
            DistributedLockProxy actualProxy;

            if (_proxies.TryRemove(lockKey, out actualProxy))
            {
                if (ReferenceEquals(actualProxy, disposingProxy))
                {
                    //good, the object we got is us so we are the one true proxy.
                    disposingProxy.Disposed -= LockProxy_Disposed;
                }
                else
                {
                    //ruh roh; it wasn't us - we need to put that back in.
                    DistributedLockProxy errantProxy = null;
                    Debug.Write(string.Format("Lock proxy for lock {0} is not our object, re-inserting", lockKey));
                    _proxies.AddOrUpdate(lockKey, actualProxy, (key, proxy) =>
                    {
                        errantProxy = proxy;
                        return(actualProxy);
                    });

                    //we really should merge proxies..
                    errantProxy.Dispose();
                }
            }
            else
            {
                //we're somehow a dangling proxy; still release our delegate reference so we don't leak.
                Debug.Write(string.Format("Lock proxy for lock {0} was not in the proxies dictionary.", lockKey));
                disposingProxy.Disposed -= LockProxy_Disposed;
            }
        }
示例#2
0
        /// <summary>
        /// Attempt to lock the repository with the provided index path.
        /// </summary>
        /// <param name="requester">The object that is requesting the lock (useful for debugging purposes)</param>
        /// <param name="name">The name of the lock to get within the current scope</param>
        /// <param name="timeoutSeconds">The maximum number of seconds to wait on the lock before giving up.</param>
        /// <param name="grantedLock">The disposable Lock object if the lock was acquired.</param>
        /// <returns>True if the lock was acquired or false if the lock timed out.</returns>
        public bool TryLock(object requester, string name, int timeoutSeconds, out DistributedLock grantedLock)
        {
            if (requester == null)
            {
                throw new ArgumentNullException(nameof(requester));
            }

            if (name == null)
            {
                throw new ArgumentNullException(nameof(name));
            }

            grantedLock = null;

            var candidateLock = new DistributedLock(requester, name, timeoutSeconds);

            // Lookup or create the proxy for the requested lock.
            var lockProxy = _proxies.GetOrAdd(candidateLock.Name, (key) =>
            {
                var newProxy = new DistributedLockProxy(_provider, key);

                newProxy.Disposed += LockProxy_Disposed;
                return(newProxy);
            });

            lock (lockProxy)
            {
                try
                {
                    // Does the current thread already hold the lock?  (If it was still waiting on it, we couldn't get here.)
                    var currentTurnLockId = lockProxy.CheckCurrentTurnThread(candidateLock);

                    if (currentTurnLockId != null && DistributedLockManager.CurrentLockId == currentTurnLockId && candidateLock.ActualLock != null)
                    {
                        Debug.Write(string.Format("Existing Lock Already Acquired: {0}-{1}", Name, name));
                        grantedLock = candidateLock; // It's a secondary lock, so we don't need to queue it or wait.
                        return(true);
                    }

                    // Or is the lock currently held by another thread that we don't want to wait for?
                    if (currentTurnLockId != null && candidateLock.WaitForLock == false)
                    {
                        Debug.Write(string.Format("Unable to Acquire Lock (can't wait): {0}-{1}", Name, name));

                        candidateLock.Dispose(); // We don't want to wait for it, so don't bother queuing an expired request.
                        return(false);           // Just fail out.
                    }

                    lockProxy.QueueRequest(candidateLock); // Otherwise, queue the request inside the lock to keep the proxy around.
                }
                finally
                {
                    Monitor.Pulse(lockProxy); //to get whoever's waiting a kick in the pants.
                }
            }

            // Now we have the proxy and our request is queued.  Make sure some thread is trying to get the file lock.
            bool ourTurn = false; // Assume false.

            try
            {
                ourTurn = lockProxy.AwaitOurTurnOrTimeout(candidateLock);
            }
            finally
            {
                if (ourTurn == false)
                {
                    // We have to make sure this gets disposed if we didn't get the lock, even if a ThreadAbortException occurs.
                    candidateLock.Dispose(); // Bummer, we didn't get it.  Probably already disposed, but safe to do again.
                    candidateLock = null;    // Clear it out to report the failure.
                }
            }

            Debug.Write(string.Format(candidateLock == null ? "Unable to Acquire Lock: {0}-{1}" : "Lock Acquired: {0}-{1}", Name, name));
            grantedLock = candidateLock;
            return(grantedLock != null);
        }