public ASAntInteraction(int alpha, int beta, double rho, int numOfAnts, List <City> cities) : base(alpha, beta, rho, numOfAnts, cities) { pheromoneTrailInitialValue = numOfAnts / Distances.CalculateNNHeuristic(); Pheromones = new Pheromones(cities.Count, pheromoneTrailInitialValue); Pheromones.Init(); choiceInfo = new ChoiceInfo(cities.Count); choiceInfo.UpdateChoiceInfo(Pheromones, Distances, alpha, beta); }
public MinMaxAntInteraction(int alpha, int beta, double rho, int numOfAnts, List <City> cities, double pBest) : base(alpha, beta, rho, numOfAnts, cities) { this.pBest = pBest; pheromoneTrailInitialValue = 1.0f / (rho * Distances.CalculateNNHeuristic()); Pheromones = new Pheromones(cities.Count, pheromoneTrailInitialValue, pBest); Pheromones.Init(); choiceInfo = new ChoiceInfo(cities.Count); choiceInfo.UpdateChoiceInfo(Pheromones, Distances, alpha, beta); }
public ACSAntInteraction(int alpha, int beta, double rho, int numOfAnts, List <City> cities, double acsQ0) : base(alpha, beta, rho, numOfAnts, cities) { this.acsQ0 = acsQ0; tau0 = 1.0f / (cities.Count * Distances.CalculateNNHeuristic()); pheromoneTrailInitialValue = this.tau0; Pheromones = new Pheromones(cities.Count, pheromoneTrailInitialValue); Pheromones.Init(); choiceInfo = new ChoiceInfo(cities.Count); choiceInfo.UpdateChoiceInfo(Pheromones, Distances, alpha, beta); }