public unsafe override void LoadToComponent(FakeStruct fake, Component game, FakeStruct main) { DistanceJointData *data = (DistanceJointData *)fake.ip; var obj = game.GetComponent <DistanceJoint2D>(); if (obj == null) { return; } obj.enableCollision = data->enableCollision; obj.breakForce = data->breakForce; obj.breakTorque = data->breakTorque; obj.anchor = data->anchor; obj.connectedAnchor = data->connectedAnchor; obj.autoConfigureConnectedAnchor = data->autoConfigure; obj.autoConfigureDistance = data->autoConfigureDistance; obj.distance = data->distance; obj.maxDistanceOnly = data->maxDistanceOnly; }
public static unsafe FakeStruct LoadFromObject(Component com, DataBuffer buffer) { var obj = com as DistanceJoint2D; if (obj == null) { return(null); } FakeStruct fake = new FakeStruct(buffer, DistanceJointData.ElementSize); DistanceJointData *dj = (DistanceJointData *)fake.ip; dj->enableCollision = obj.enableCollision; dj->breakForce = obj.breakForce; dj->breakTorque = obj.breakTorque; dj->anchor = obj.anchor; dj->connectedAnchor = obj.connectedAnchor; dj->autoConfigure = obj.autoConfigureConnectedAnchor; dj->autoConfigureDistance = obj.autoConfigureDistance; dj->distance = obj.distance; dj->maxDistanceOnly = obj.maxDistanceOnly; return(fake); }