// Start is called before the first frame update void Start() { //BaseUpdater = GameObject.Find("BaseUpdates"); //if(BaseUpdater = null) { Debug.Log("BaseUpdater is not in the scene"); } TargetIndicator = GameObject.Find("TargetIndicator"); PointerObject = TargetIndicator.transform.Find("Arrow").gameObject; PointerObject.SetActive(false); ObjectTryingToFind = GameObject.Find("Base"); PointerObject.SetActive(false); BaseWarning = GameObject.Find("BaseWarning"); BaseWarningText = GameObject.Find("BaseWarningText").GetComponent <Text>(); BaseWarningText.GetComponent <Text>().text = "Your Base Is Under Attack!!!"; BaseWarningText.enabled = false; BaseHealthScript = FindObjectOfType <BaseHealth>(); StartingBaseHealth = BaseHealthScript.maxHP; oldHealth = StartingBaseHealth; currentBaseHealth = BaseHealthScript.currentHP; countdownCheck = startingCountdowncheck; distanceCheckScript = FindObjectOfType <DistanceCheck>(); }
public override void OnInspectorGUI() { // Update the serializedProperty - always do this in the beginning of OnInspectorGUI. serializedObject.Update(); GUILayout.BeginHorizontal(); GUILayout.Label("Action Type: "); ActionType action = (ActionType)EditorGUILayout.EnumPopup("", (ActionType)actionType.enumValueIndex); actionType.enumValueIndex = (int)action; GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("Target Layers: "); LayerMask tempMask = EditorGUILayout.MaskField(InternalEditorUtility.LayerMaskToConcatenatedLayersMask(interactableLayers.intValue), InternalEditorUtility.layers); interactableLayers.intValue = InternalEditorUtility.ConcatenatedLayersMaskToLayerMask(tempMask); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("Within Range Colour: "); GUILayout.FlexibleSpace(); WithinRangeHighlightColour.colorValue = EditorGUILayout.ColorField(WithinRangeHighlightColour.colorValue); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("Valid Colour: "); GUILayout.FlexibleSpace(); ValidHighlightColour.colorValue = EditorGUILayout.ColorField(ValidHighlightColour.colorValue); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("Invalid Colour: "); GUILayout.FlexibleSpace(); InvalidHighlightColour.colorValue = EditorGUILayout.ColorField(InvalidHighlightColour.colorValue); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("Distance Check: "); GUILayout.FlexibleSpace(); useDistanceCheck.boolValue = EditorGUILayout.Toggle(useDistanceCheck.boolValue); GUILayout.EndHorizontal(); if (useDistanceCheck.boolValue == true) { GUILayout.BeginHorizontal(); GUILayout.Label("Distance Formulae: "); DistanceType distanceLength = (DistanceType)EditorGUILayout.EnumPopup("", (DistanceType)distanceCheckLength.enumValueIndex); distanceCheckLength.enumValueIndex = (int)distanceLength; GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("Use Unit's : "); DistanceCheck distanceType = (DistanceCheck)EditorGUILayout.EnumPopup("", (DistanceCheck)distanceCheckType.enumValueIndex); distanceCheckType.enumValueIndex = (int)distanceType; GUILayout.EndHorizontal(); if (distanceType == DistanceCheck.custom) { GUILayout.BeginHorizontal(); GUILayout.Label("Maximum Distance: "); GUILayout.FlexibleSpace(); maxDistance.intValue = EditorGUILayout.IntField(maxDistance.intValue); GUILayout.EndHorizontal(); } } GUILayout.BeginHorizontal(); GUILayout.Label("Team Check: "); GUILayout.FlexibleSpace(); useTeamCheck.boolValue = EditorGUILayout.Toggle(useTeamCheck.boolValue); GUILayout.EndHorizontal(); if (useTeamCheck.boolValue == true) { GUILayout.BeginHorizontal(); GUILayout.Label("Target Team: "); GUILayout.FlexibleSpace(); TargetTeam team = (TargetTeam)EditorGUILayout.EnumPopup((TargetTeam)targetTeam.enumValueIndex); targetTeam.enumValueIndex = (int)team; GUILayout.EndHorizontal(); } if (tempMask.value == 32) { GUILayout.BeginHorizontal(); GUILayout.Label("Tile Occupation Check: "); GUILayout.FlexibleSpace(); useTileOccupation.boolValue = EditorGUILayout.Toggle(useTileOccupation.boolValue); GUILayout.EndHorizontal(); if (useTileOccupation.boolValue == true) { GUILayout.BeginHorizontal(); GUILayout.Label("Tile state: "); GUILayout.FlexibleSpace(); TileOccupation occupation = (TileOccupation)EditorGUILayout.EnumPopup((TileOccupation)targetOccupation.enumValueIndex); targetOccupation.enumValueIndex = (int)occupation; GUILayout.EndHorizontal(); } } serializedObject.ApplyModifiedProperties(); }