示例#1
0
    public void EndWave()
    {
        Destroy(this.waves[0]);
        this.waves.RemoveAt(0);                  // Remove the cleared wave.
        ObjectPooler.SharedInstance.ClearPool(); // Clear pooled game objects on the previous wave.

        if (this.waves.Count != 0)
        {
            BossController boss = GameObject.FindGameObjectWithTag("Mountain").GetComponent <BossController>();
            StartCoroutine(boss.PlayWaveEndCutscene());
            this.SpawnUpgrades(spawnPoints);
        }
        else
        {
            DissolveController controller = GameObject.FindGameObjectWithTag("Mountain").GetComponent <DissolveController>();
            controller.StartDissolving();
            controller.PlaySoundEffect();
            controller.PlayVictoryMusic();
        }

        if (waves.Count != 0)
        {
            this.spawnPoints[0].GetComponentsInParent <BoxCollider>(true)[0].enabled = true;
        }
    }
示例#2
0
    void Awake()
    {
        currentSwitchState = DefaultState;
        itemCollider       = GetComponent <Collider2D>();
        dissolveController = GetComponent <DissolveController>();

        InitializeDoorState();
    }
示例#3
0
 private void OnTriggerEnter2D(Collider2D other)
 {
     if (other.transform.CompareTag("PickableItem") || other.transform.CompareTag("Enemy"))
     {
         trail.enabled          = false;
         spriteRenderer.enabled = false;
         rb_collider.enabled    = false;
         Debug.Log("pickable item");
         currentHit = other.gameObject;
         currentDissolveController = currentHit.GetComponent <DissolveController>();
         if (currentDissolveController != null)
         {
             currentDissolveController.Dissolve();
             StartCoroutine(Invisible());
         }
         velocity = Vector2.zero;
     }
     else if (other.transform.CompareTag("Ground"))
     {
         Destroy(gameObject);
     }
 }
示例#4
0
        protected override void Awake()
        {
            base.Awake();

            dissolveController = GetComponent <DissolveController> ();
        }