private void DetectPlayStart() { if (!EditorApplication.isPlaying && EditorApplication.isPlayingOrWillChangePlaymode) { EditorApplication.playmodeStateChanged -= DetectPlayStart; initializer.Teardown(); DisquuunTests.Stop(); } }
private void DetectCompileStart() { if (EditorApplication.isCompiling) { EditorApplication.update -= DetectCompileStart; initializer.Teardown(); DisquuunTests.Stop(); } }