public override void Dispose() { DisposeHelper.DisposeAndSetToNull(VertexShader, PixelShader, SamplerState, GeometryShader, Layout, ConstantMatrixBuffer, ConstantPathDataBuffer); }
public override void Dispose() { DisposeHelper.DisposeAndSetToNull(VertexBuffer, IndexBuffer); }
public void Dispose() { DisposeHelper.DisposeAndSetToNull(VertexBuffer, IndexBuffer, Texture); }
public override void Dispose() { DisposeHelper.DisposeAndSetToNull(VertexShader, PixelShader, Layout, ConstantMatrixBuffer); }
public override void Dispose() { DisposeHelper.DisposeAndSetToNull(SamplerState, ConstantMatrixBuffer, Layout, PixelShader, VertexShader, VertexSamplerState); }
protected override void DisposeItem() { DisposeHelper.DisposeAndSetToNull(_fixedPart, _movingPart); }
public void Dispose() { DisposeHelper.DisposeAndSetToNull(SamplerState, ConstantMatrixBuffer, ConstantFontColorBuffer, Layout, PixelShader, VertexShader); }
public override void Dispose() { DisposeHelper.DisposeAndSetToNull(VertexShader, PixelShader, Layout, SamplerStateBorder, SamplerStateColor, ConstantMatrixBuffer); }
public void Dispose() { DisposeHelper.DisposeAndSetToNull(ConstantMatrixBuffer, ConstantLightBuffer, Layout, PixelShader, VertexShader); }
public override void Dispose() { DisposeHelper.DisposeAndSetToNull(VertexShader, PixelShader, SamplerStateBorder, SamplerStateWrap, Layout, ConstantMatrixBuffer, ConstantLightBuffer, ConstantTranslationBuffer); }
protected override void DisposeItem() { DisposeHelper.DisposeAndSetToNull(_mapTexture, _overlayVertexBuffer, _mapTexture, _minimapTexture); }
protected override void DisposeItem() { DisposeHelper.DisposeAndSetToNull(_fleetRenderer, _fleetMoveOrderRenderer, _water, _terrain, _sky); }
public void Dispose() { DisposeHelper.DisposeAndSetToNull(_terrainIndexBuffer, _terrainVertexBuffer, _waterIndexBuffer, _waterVertexBuffer); }