private static void BodyTypeChanged(
     EntityUid uid,
     DisposalTubeComponent component,
     ref PhysicsBodyTypeChangedEvent args)
 {
     component.AnchoredChanged();
 }
        private void OnRelayMovement(EntityUid uid, DisposalTubeComponent component, RelayMovementEntityEvent args)
        {
            if (_gameTiming.CurTime < component.LastClang + DisposalTubeComponent.ClangDelay)
            {
                return;
            }

            component.LastClang = _gameTiming.CurTime;
            SoundSystem.Play(component.ClangSound.GetSound(), Filter.Pvs(uid), uid);
        }
 private void OnBreak(EntityUid uid, DisposalTubeComponent component, BreakageEventArgs args)
 {
     component.Disconnect();
 }