public void PushN(float[] Elements)
        {
            DisposableFloatParallelArray FPAElem = new DisposableFloatParallelArray(Elements);

            if (IsEmpty)
            {
                m_ContArray = FPAElem;
                IsEmpty     = false;
            }
            else
            {
                m_ContArray = ParallelArraysUtils.Append(m_ContArray, FPAElem, 0);
                m_ContArray = ParallelArrays.Evaluate(m_ContArray);
            }
        }
示例#2
0
        public override void Init(KohonenSOM parent)
        {
            this.m_Parent        = parent;
            float[,] globalInput = new float[m_Parent.DataSource.GetPatternCount(), m_Parent.DataSource.GetPatternLength()];
            for (int i = 0; i < m_Parent.DataSource.PatternCount; ++i)
            {
                for (int j = 0; j < m_Parent.DataSource.GetPatternLength(); ++j)
                {
                    globalInput[i, j] = m_Parent.DataSource.GetPattern(i)[j];
                }
            }

            m_GPUInput  = new DisposableFloatParallelArray(globalInput);
            m_GPUWeight = new DisposableFloatParallelArray(m_Parent.NeuronMap);
            m_GPUCoord  = new DisposableFloatParallelArray(m_Parent.NeuronMapCoordArray);
        }
示例#3
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        public override void DoEpoch(float t, float round_t)
        {
            float[,] test2d;
            float[] test;

            this.FindBMU();

            //Slice the pwinner row by row and do some great stuff
            m_PWinner = ParallelArrays.Evaluate(m_PWinner);

            Slice[] slices = new Slice[2];
            for (int i = 0; i < m_Parent.DataSource.PatternCount; ++i)
            {
                slices[1] = new Slice(0, m_Parent.NeuronMap.GetLength(0));
                slices[0] = new Slice(i, 1);

                FloatParallelArray s = ParallelArrays.Section(m_PWinner, slices);
                s = ParallelArrays.Evaluate(s);
                FloatParallelArray bmuw = ParallelArrays.DropDimension(ParallelArrays.InnerProduct(s, m_GPUWeight), 0);
                FloatParallelArray bmuc = ParallelArrays.InnerProduct(s, m_GPUCoord);

                //Compute distances to bmu
                DisposableFloatParallelArray bmucEvaluated = ParallelArrays.Evaluate(bmuc);     //Workaround
                bmuc = ParallelArrays.Stretch(bmucEvaluated, m_Parent.NeuronMap.GetLength(0), 1);
                FloatParallelArray diff = ParallelArrays.Subtract(m_GPUCoord, bmuc);
                FloatParallelArray dist = ParallelArrays.Multiply(diff, diff);
                dist = ParallelArrays.Sum(dist, 1);
                dist = ParallelArrays.Multiply(-1.0f, dist);

                //Apply update formula
                FloatParallelArray constE = new FloatParallelArray((float)(Math.E), m_Parent.NeuronMap.GetLength(0));
                FloatParallelArray sigma  = new FloatParallelArray((float)(Math.Pow(Neighborhood(t, round_t) * 0.85, 2)), m_Parent.NeuronMap.GetLength(0));
                FloatParallelArray lrate  = new FloatParallelArray((float)LearningRate(t, round_t), m_Parent.NeuronMap.GetLength(0), m_Parent.DataSource.PatternLength);
                FloatParallelArray omeg   = ParallelArrays.Divide(dist, sigma);

                //FloatParallelArray momeg = ParallelArrays.Pow(constE, omeg);
                FloatParallelArray           momeg = ParallelArrays.Pow2(ParallelArrays.Log2(constE) * omeg);
                DisposableFloatParallelArray domeg = ParallelArrays.Evaluate(momeg);         //Workaround
                omeg = ParallelArrays.AddDimension(domeg, 1);
                omeg = ParallelArrays.Stretch(omeg, 1, m_Parent.DataSource.PatternLength);
                FloatParallelArray sbmuw = ParallelArrays.AddDimension(bmuw, 0);
                sbmuw = ParallelArrays.Stretch(sbmuw, m_Parent.NeuronMap.GetLength(0), 1);

                m_GPUWeight = ((m_GPUWeight + ((sbmuw - m_GPUWeight) * omeg * lrate)));
            }
            m_GPUWeight = ParallelArrays.Evaluate(m_GPUWeight);
        }
示例#4
0
        public override void FindBMU()
        {
            //Normalize the weight vector
            FloatParallelArray transpose    = ParallelArrays.Transpose(m_GPUWeight, 1, 0);
            FloatParallelArray weightsq     = ParallelArrays.InnerProduct(m_GPUWeight, ParallelArrays.Transpose(m_GPUWeight, 1, 0));
            FloatParallelArray weightsum    = ParallelArrays.Sum(weightsq, 0);
            FloatParallelArray weightlength = ParallelArrays.Sqrt(weightsum);

            weightlength = ParallelArrays.Stretch(ParallelArrays.AddDimension(weightlength, 1), 1, m_Parent.DataSource.PatternLength);
            FloatParallelArray weightnorm = ParallelArrays.Divide(m_GPUWeight, weightlength);

            weightnorm = ParallelArrays.Transpose(weightnorm, 1, 0);

            //Normalize the input vector
            FloatParallelArray inputsq     = ParallelArrays.InnerProduct(m_GPUInput, ParallelArrays.Transpose(m_GPUInput, 1, 0));
            FloatParallelArray inputsum    = ParallelArrays.Sum(inputsq, 0);
            FloatParallelArray inputlength = ParallelArrays.Sqrt(inputsum);

            inputlength = ParallelArrays.Stretch(ParallelArrays.AddDimension(inputlength, 1), 1, m_Parent.DataSource.PatternLength);
            FloatParallelArray inputnorm = ParallelArrays.Divide(m_GPUInput, inputlength);

            FloatParallelArray pacc = ParallelArrays.InnerProduct(inputnorm, weightnorm);

            //Replication bug here...
            FloatParallelArray bmxval = ParallelArrays.MaxVal(pacc, 1);
            //MSR Vivian Swelson workaround
            DisposableFloatParallelArray bmxvalEvaluated = ParallelArrays.Evaluate(bmxval);

            bmxval = ParallelArrays.AddDimension(bmxvalEvaluated, 1);
            bmxval = ParallelArrays.Stretch(bmxval, 1, m_Parent.NeuronMap.GetLength(0));

            //Winner matrix (0 = winner)
            FloatParallelArray pwinner = ParallelArrays.Subtract(pacc, bmxval);

            //Convert to 1 = winner, 0 otherwise
            FloatParallelArray zero  = new FloatParallelArray(0.0f, pwinner.Shape);
            FloatParallelArray one   = new FloatParallelArray(1.0f, pwinner.Shape);
            BoolParallelArray  bmask = ParallelArrays.CompareEqual(pwinner, zero);

            m_PWinner = ParallelArrays.Cond(bmask, one, zero);
        }
        public override void Init(KohonenSOM parent)
        {
            this.m_Parent = parent;
            float[,] globalInput = new float[m_Parent.DataSource.GetPatternCount(), m_Parent.DataSource.GetPatternLength()];
            for (int i = 0; i < m_Parent.DataSource.PatternCount; ++i)
                for (int j = 0; j < m_Parent.DataSource.GetPatternLength(); ++j)
                {
                    globalInput[i, j] = m_Parent.DataSource.GetPattern(i)[j];
                }

            m_GPUInput = new DisposableFloatParallelArray(globalInput);
            m_GPUWeight = new DisposableFloatParallelArray(m_Parent.NeuronMap);
            m_GPUCoord = new DisposableFloatParallelArray(m_Parent.NeuronMapCoordArray);
        }
 public void PushN(float[] Elements)
 {
     DisposableFloatParallelArray FPAElem = new DisposableFloatParallelArray(Elements);
     if (IsEmpty)
     {
         m_ContArray = FPAElem;
         IsEmpty = false;
     }
     else
     {
         m_ContArray = ParallelArraysUtils.Append(m_ContArray, FPAElem, 0);
         m_ContArray = ParallelArrays.Evaluate(m_ContArray);
     }
 }