示例#1
0
        /// <summary>
        /// The h 2 parsed prtm.
        /// </summary>
        /// <param name="meta">The meta.</param>
        /// <remarks></remarks>
        public void H2ParsedPRTM(ref Meta meta)
        {
            string[] temps = meta.name.Split('\\');
            name = temps[temps.Length - 1];

            BoundingBox = new BoundingBoxContainer();

            BinaryReader BR = new BinaryReader(meta.MS);

            RawDataMetaChunks = new RawDataMetaChunk[1];
            RawDataMetaChunks[0] = new PRTMRawDataMetaChunk(ref meta);

            BR.BaseStream.Position = 28;
            int tempshad = BR.ReadInt32();
            int shadid = meta.Map.Functions.ForMeta.FindMetaByID(tempshad);
            Shaders = new ShaderContainer();
            Shaders.Shader = new ShaderInfo[1];
            Shaders.Shader[0] = new ShaderInfo(shadid, meta.Map);

            // LOD = new LODInfo(ref meta, meta.Map, ref RawDataMetaChunks);
            Display = new DisplayedInfo();
            Display.Chunk.Add(0);
            Display.ShaderIndex = new int[1];
            Display.ShaderIndex[0] = 0;

            // MessageBox.Show("test");
        }
示例#2
0
        /// <summary>
        /// The h 2 parsed prtm.
        /// </summary>
        /// <param name="meta">The meta.</param>
        /// <remarks></remarks>
        public void H2ParsedPRTM(ref Meta meta)
        {
            string[] temps = meta.name.Split('\\');
            name = temps[temps.Length - 1];

            BoundingBox = new BoundingBoxContainer();

            BinaryReader BR = new BinaryReader(meta.MS);

            RawDataMetaChunks    = new RawDataMetaChunk[1];
            RawDataMetaChunks[0] = new PRTMRawDataMetaChunk(ref meta);

            BR.BaseStream.Position = 28;
            int tempshad = BR.ReadInt32();
            int shadid   = meta.Map.Functions.ForMeta.FindMetaByID(tempshad);

            Shaders           = new ShaderContainer();
            Shaders.Shader    = new ShaderInfo[1];
            Shaders.Shader[0] = new ShaderInfo(shadid, meta.Map);

            // LOD = new LODInfo(ref meta, meta.Map, ref RawDataMetaChunks);
            Display = new DisplayedInfo();
            Display.Chunk.Add(0);
            Display.ShaderIndex    = new int[1];
            Display.ShaderIndex[0] = 0;

            // MessageBox.Show("test");
        }
示例#3
0
        /// <summary>
        /// The dispose.
        /// </summary>
        /// <remarks></remarks>
        public void Dispose()
        {
            this.BoundingBox = null;
            this.Display = null;
            this.hlmt = null;
            this.LOD = null;
            this.RawDataMetaChunks = null;
            for (int i = 0; i < this.Shaders.Shader.Length; i++)
            {
                this.Shaders.Shader[i].Bitmaps.Clear();
                this.Shaders.Shader[i].BitmapNames.Clear();
            }

            this.Shaders = null;
            GC.SuppressFinalize(this);
        }
示例#4
0
            /// <summary>
            /// The find displayed pieces.
            /// </summary>
            /// <param name="lodlevel">The lodlevel.</param>
            /// <param name="pm">The pm.</param>
            /// <returns></returns>
            /// <remarks></remarks>
            public static DisplayedInfo FindDisplayedPieces(int lodlevel, ParsedModel pm)
            {
                DisplayedInfo di = new DisplayedInfo();
                if (pm.hlmt == null || pm.hlmt.Permutations.Piece.Length == 0)
                {
                    for (int x = 0; x < pm.LOD.Piece.Length; x++)
                    {
                        for (int y = 0; y < pm.LOD.Piece[x].Permutation.Length; y++)
                        {
                            if (pm.LOD.Piece[x].Permutation[y].name == pm.LOD.PermutationStrings[0])
                            {
                                if (di.Chunk.IndexOf(pm.LOD.Piece[x].Permutation[y].pieceNumber[lodlevel]) == -1)
                                {
                                    di.Chunk.Add(pm.LOD.Piece[x].Permutation[y].pieceNumber[lodlevel]);
                                }
                            }
                        }
                    }

                    goto shadeshit;
                }

                int tempid = pm.hlmt.FindPermutation(pm.PermutationString);
                LODInfo.LODPieceInfo.LODPermutationInfo lodinfo = new LODInfo.LODPieceInfo.LODPermutationInfo();

                for (int x = 0; x < pm.hlmt.Permutations.Piece.Length; x++)
                {
                    string name1 = pm.hlmt.Permutations.Piece[x].PieceName;

                    // if (pm.hlmt.Permutations[tempid].Piece[x].Permutation.Length
                    for (int xx = 0; xx < pm.hlmt.Permutations.Piece[x].Permutation.Length; xx++)
                    {
                        string name2 = pm.hlmt.Permutations.Piece[x].Permutation[xx].PermutationNameX;
                        lodinfo = pm.LOD.FindPermutationInfo(name1, name2);

                        if (di.Chunk.IndexOf(lodinfo.pieceNumber[lodlevel]) == -1)
                        {
                            di.Chunk.Add(lodinfo.pieceNumber[lodlevel]);
                        }
                    }
                }

                shadeshit:
                int[] tempshade = new int[200];
                int tempshadecount = 1;
                for (int x = 0; x < di.Chunk.Count; x++)
                {
                    for (int y = 0; y < pm.RawDataMetaChunks[di.Chunk[x]].SubMeshInfo.Length; y++)
                    {
                        int r = pm.RawDataMetaChunks[di.Chunk[x]].SubMeshInfo[y].ShaderNumber;
                        if (Array.IndexOf(tempshade, r) == -1)
                        {
                            tempshade[tempshadecount] = r;
                            tempshadecount++;
                        }
                    }
                }

                di.ShaderIndex = new int[tempshadecount];

                Array.Copy(tempshade, 0, di.ShaderIndex, 0, tempshadecount);
                return di;
            }
示例#5
0
        /// <summary>
        /// The ce parsed model.
        /// </summary>
        /// <param name="meta">The meta.</param>
        /// <remarks></remarks>
        public void CEParsedModel(ref Meta meta)
        {
            Display = new DisplayedInfo();
            string[] temps = meta.name.Split('\\');
            name = temps[temps.Length - 1];
            BoundingBox = new BoundingBoxContainer();
            BinaryReader BR = new BinaryReader(meta.MS);
            BR.BaseStream.Position = 208;
            int tempc = BR.ReadInt32();
            int tempr = BR.ReadInt32() - meta.magic - meta.offset;
            BR.BaseStream.Position = tempr + 36;
            tempc = BR.ReadInt32();
            RawDataMetaChunks = new RawDataMetaChunk[meta.raw.rawChunks.Count / 2];
            for (int x = 0; x < meta.raw.rawChunks.Count / 2; x++)
            {
                RawDataMetaChunks[x] = new RawDataMetaChunk();
                RawDataMetaChunks[x].IndiceCount = meta.raw.rawChunks[x * 2].size / 2;
                BinaryReader BRX = new BinaryReader(meta.raw.rawChunks[x * 2].MS);
                BRX.BaseStream.Position = 0;
                RawDataMetaChunks[x].Indices = new short[RawDataMetaChunks[x].IndiceCount];
                for (int y = 0; y < RawDataMetaChunks[x].IndiceCount; y++)
                {
                    RawDataMetaChunks[x].Indices[y] = BRX.ReadInt16();
                }

                RawDataMetaChunks[x].Indices = Renderer.DecompressIndices(
                    RawDataMetaChunks[x].Indices, 0, RawDataMetaChunks[x].Indices.Length);
                RawDataMetaChunks[x].IndiceCount = RawDataMetaChunks[x].Indices.Length;
                RawDataMetaChunks[x].FaceCount = RawDataMetaChunks[x].IndiceCount / 3;
                RawDataMetaChunks[x].SubMeshInfo = new RawDataMetaChunk.ModelSubMeshInfo[1];
                RawDataMetaChunks[x].SubMeshInfo[0] = new RawDataMetaChunk.ModelSubMeshInfo();
                RawDataMetaChunks[x].SubMeshInfo[0].IndiceCount = RawDataMetaChunks[x].IndiceCount;
                RawDataMetaChunks[x].SubMeshInfo[0].ShaderNumber = meta.raw.rawChunks[x * 2].shadernumber;
                RawDataMetaChunks[x].Vertices = new List<Vector3>();
                RawDataMetaChunks[x].UVs = new List<Vector2>();
                RawDataMetaChunks[x].Normals = new List<Vector3>();
                RawDataMetaChunks[x].Binormals = new List<Vector3>();
                RawDataMetaChunks[x].Tangents = new List<Vector3>();
                int chunksize = 68;
                if (meta.Map.HaloVersion == HaloVersionEnum.Halo1)
                {
                    chunksize = 32;
                }

                RawDataMetaChunks[x].VerticeCount = meta.raw.rawChunks[x * 2 + 1].size / chunksize;
                BRX = new BinaryReader(meta.raw.rawChunks[x * 2 + 1].MS);

                for (int y = 0; y < RawDataMetaChunks[x].VerticeCount; y++)
                {
                    BRX.BaseStream.Position = y * chunksize;
                    Vector3 vertice = new Vector3(BRX.ReadSingle(), BRX.ReadSingle(), BRX.ReadSingle());
                    RawDataMetaChunks[x].Vertices.Add(vertice);
                    switch (meta.Map.HaloVersion)
                    {
                        case HaloVersionEnum.HaloCE:
                            Vector3 normal = new Vector3(BRX.ReadSingle(), BRX.ReadSingle(), BRX.ReadSingle());
                            RawDataMetaChunks[x].Normals.Add(normal);
                            Vector3 binormal = new Vector3(BRX.ReadSingle(), BRX.ReadSingle(), BRX.ReadSingle());
                            RawDataMetaChunks[x].Binormals.Add(binormal);
                            Vector3 tangent = new Vector3(BRX.ReadSingle(), BRX.ReadSingle(), BRX.ReadSingle());
                            RawDataMetaChunks[x].Tangents.Add(tangent);
                            Vector2 uv = new Vector2(BRX.ReadSingle(), BRX.ReadSingle());

                            RawDataMetaChunks[x].UVs.Add(uv);
                            break;
                        case HaloVersionEnum.Halo1:
                            int test = BRX.ReadInt32();
                            Vector3 normal2 = DecompressNormal(test);
                            RawDataMetaChunks[x].Normals.Add(normal2);
                            test = BRX.ReadInt32();
                            Vector3 binormal2 = DecompressNormal(test);
                            RawDataMetaChunks[x].Binormals.Add(binormal2);
                            test = BRX.ReadInt32();
                            Vector3 tangent2 = DecompressNormal(test);
                            RawDataMetaChunks[x].Tangents.Add(tangent2);
                            short testx = BRX.ReadInt16();
                            float u = DecompressVertice(Convert.ToSingle(testx), -1, 1); // %1 ;
                            testx = BRX.ReadInt16();
                            float v = DecompressVertice(Convert.ToSingle(testx), -1, 1); // % 1;
                            Vector2 uv2 = new Vector2(u, v);

                            RawDataMetaChunks[x].UVs.Add(uv2);
                            break;
                    }
                }

                if (x < tempc)
                {
                    Display.Chunk.Add(x);
                }
            }

            Shaders = new ShaderContainer();

            BR.BaseStream.Position = 220;
            tempc = BR.ReadInt32();
            tempr = BR.ReadInt32() - meta.magic - meta.offset;
            Shaders.Shader = new ShaderInfo[tempc];
            Display.ShaderIndex = new int[tempc];
            for (int x = 0; x < tempc; x++)
            {
                Display.ShaderIndex[x] = x;
                BR.BaseStream.Position = tempr + (x * 32) + 12;
                int temptag = meta.Map.Functions.ForMeta.FindMetaByID(BR.ReadInt32());
                Shaders.Shader[x] = new ShaderInfo(temptag, meta.Map);
            }
        }
示例#6
0
        /// <summary>
        /// The h 2 parsed model.
        /// </summary>
        /// <param name="meta">The meta.</param>
        /// <remarks></remarks>
        public void H2ParsedModel(ref Meta meta)
        {
            if (meta.MS.Length == 0)
            {
                return;
            }

            string[] temps = meta.name.Split('\\');
            name = temps[temps.Length - 1];
            BoundingBox = new BoundingBoxContainer(ref meta);

            BinaryReader BR = new BinaryReader(meta.MS);
            BR.BaseStream.Position = 36;
            int tempc = BR.ReadInt32();
            int tempr = BR.ReadInt32() - meta.magic - meta.offset;
            RawDataMetaChunks = new RawDataMetaChunk[tempc];
            for (int x = 0; x < tempc; x++)
            {
                RawDataMetaChunks[x] = new RawDataMetaChunk(tempr + (x * 92), x, BoundingBox, ref meta);
            }

            Shaders = new ShaderContainer(ref meta);

            LOD = new LODInfo(ref meta, ref RawDataMetaChunks);

            int temphlmt = -1;
            for (int x = 0; x < meta.Map.IndexHeader.metaCount; x++)
            {
                if ("hlmt" == meta.Map.MetaInfo.TagType[x] && meta.Map.FileNames.Name[x] == meta.name)
                {
                    temphlmt = x;
                    break;
                }
            }

            if (temphlmt != -1)
            {
                hlmt = new hlmtContainer(temphlmt, meta.Map);
                PermutationString = hlmt.Permutations.Name;
            }

            // ** Length of Distance LOD
            Display = DisplayedInfo.FindDisplayedPieces(4, this);

            Frames = new FrameHierarchy();
            Frames.GetFramesFromHalo2Model(ref meta);
        }