/// <summary> /// When the player resumes, start the timer and notify the UI. /// </summary> void player_Resume(object sender, EventArgs e) { timerSession.Start(); Application.Current.Dispatcher.Invoke(() => DisplayPlayTime?.Invoke(this, new EventArgs())); }
/// <summary> /// When the play timer is updated, notify the UI. /// </summary> void sessionTimer_Tick(object sender, EventArgs e) { sessionTotalSeconds++; Application.Current.Dispatcher.Invoke(() => DisplayPlayTime?.Invoke(this, new EventArgs())); }
/// <summary> /// When the player stops, stop the timer and notify the UI. /// </summary> void player_Pause(object sender, EventArgs e) { timerSession.Stop(); Application.Current?.Dispatcher?.Invoke(() => DisplayPlayTime?.Invoke(this, new EventArgs())); }