public ModOptionsPageHandler( ) { TimeEvents.DayOfMonthChanged += saveModData; MenuEvents.MenuChanged += addModOptionButtonToMenu; MenuEvents.MenuClosed += removeModOptionButtonFromMenu; GraphicsEvents.OnPreRenderEvent += IconHandler.reset; // Load all mods, mods decide if they are loaded in their respective toggle method var uiModluckOfDay = new LuckOfDay(); var uiModAccurateHearts = new AccurateHearts(); var uiModLocationOfTownsfolk = new LocationOfTownsfolk(); var uiModShowTravelingMerchant = new ShowTravelingMerchant(); var uiModItemrolloverInformation = new ItemRolloverInformation(); var uiModExperience = new Experience(); var uiModDisplayCropAndBarrelTime = new DisplayCropAndBarrelTime(); var uiModDisplayBirthdayIcon = new DisplayBirthdayIcon(); var uiModDisplayCalendarAndBillboardOnGameMenuButton = new DisplayCalendarAndBillboardOnGameMenuButton(); var uiModDisplayAnimalNeedsPet = new DisplayAnimalNeedsPet(); var uiModDisplayScarecrowAndSprinklerRange = new DisplayScarecrowAndSprinklerRange(); var shopHarvestPrices = new ShopHarvestPrices(); // Order in which this is executed effects the order in which icons are drawn from IconHandler options.Add(new ModOptionsElement("UiModeSuite v0.1: Demiacle")); options.Add(new ModOptionsCheckbox("Show experience bar", ( int )ModOptionsPage.Setting.SHOW_EXPERIENCE_BAR, () => { })); options.Add(new ModOptionsCheckbox("Allow experience bar to fade out", ( int )ModOptionsPage.Setting.ALLOW_EXPERIENCE_BAR_TO_FADE_OUT, () => { })); options.Add(new ModOptionsCheckbox("Show experience gain", ( int )ModOptionsPage.Setting.SHOW_EXP_GAIN, () => { })); options.Add(new ModOptionsCheckbox("Show level up animation", ( int )ModOptionsPage.Setting.SHOW_LEVEL_UP_ANIMATION, uiModExperience.togglLevelUpAnimation)); options.Add(new ModOptionsCheckbox("Show luck icon", ( int )ModOptionsPage.Setting.SHOW_LUCK_ICON, uiModluckOfDay.toggleOption)); options.Add(new ModOptionsCheckbox("Show heart fills", ( int )ModOptionsPage.Setting.SHOW_HEART_FILLS, uiModAccurateHearts.toggleVisibleHearts)); options.Add(new ModOptionsCheckbox("Show extra item information", ( int )ModOptionsPage.Setting.SHOW_EXTRA_ITEM_INFORMATION, uiModItemrolloverInformation.toggleOption)); options.Add(new ModOptionsCheckbox("Show townspeople on map", ( int )ModOptionsPage.Setting.SHOW_LOCATION_Of_TOWNSPEOPLE, uiModLocationOfTownsfolk.toggleShowNPCLocationOnMap)); options.Add(new ModOptionsCheckbox("Show traveling merchant icon", ( int )ModOptionsPage.Setting.SHOW_TRAVELING_MERCHANT, uiModShowTravelingMerchant.toggleShowTravelingMerchant)); options.Add(new ModOptionsCheckbox("Show hover info on crops and barrels", ( int )ModOptionsPage.Setting.SHOW_CROP_AND_BARREL_TOOLTIP_ON_HOVER, uiModDisplayCropAndBarrelTime.toggleOption)); options.Add(new ModOptionsCheckbox("Show birthday icon reminder", ( int )ModOptionsPage.Setting.SHOW_BIRTHDAY_ICON, uiModDisplayBirthdayIcon.toggleOption)); options.Add(new ModOptionsCheckbox("Show when animals need pets", ( int )ModOptionsPage.Setting.SHOW_ANIMALS_NEED_PETS, uiModDisplayAnimalNeedsPet.toggleOption)); options.Add(new ModOptionsCheckbox("Show Scarecrow and sprinkler range", (int)ModOptionsPage.Setting.SHOW_SPRINKLER_SCARECROW_RANGE, uiModDisplayScarecrowAndSprinklerRange.toggleOption)); options.Add(new ModOptionsCheckbox("Show harvest prices in shop", (int)ModOptionsPage.Setting.SHOW_HARVEST_PRICES_IN_SHOP, shopHarvestPrices.toggleOption)); options.Add(new ModOptionsCheckbox("Display calendar/billboard button", (int)ModOptionsPage.Setting.DISPLAY_CALENDAR_AND_BILLBOARD, uiModDisplayCalendarAndBillboardOnGameMenuButton.toggleOption)); }
public FeatureController() { uiModExperience = new Experience(); uiModluckOfDay = new LuckOfDay(); uiModAccurateHearts = new AccurateHearts(); uiModItemrolloverInformation = new ItemRolloverInformation(); uiModLocationOfTownsfolk = new LocationOfTownsfolk(); uiModShowTravelingMerchant = new ShowTravelingMerchant(); uiModDisplayCropAndBarrelTime = new DisplayCropAndBarrelTime(); uiModDisplayBirthdayIcon = new DisplayBirthdayIcon(); uiModDisplayAnimalNeedsPet = new DisplayAnimalNeedsPet(); uiModDisplayScarecrowAndSprinklerRange = new DisplayScarecrowAndSprinklerRange(); shopHarvestPrices = new ShopHarvestPrices(); uiModDisplayCalendarAndBillboardOnGameMenuButton = new DisplayCalendarAndBillboardOnGameMenuButton(); var saveButton = ModEntry.Options.GetOptionWithIdentifier <ModOptionTrigger>("saveButton") ?? new ModOptionTrigger("saveButton", "Save Settings", OptionActionType.OK); ModEntry.Options.AddModOption(saveButton); saveButton.ActionTriggered += (identifier) => { ModEntry.Options.SaveUserSettings(); ModEntry.Helper.WriteConfig(ModEntry.ModConfig); }; }