private void SetObjectInDisplay() { Display.ClearRenderQueue(); if (prefab.arraySize != 0) { for (int i = 0; i < prefab.arraySize; i++) { Display.AddGameObject(prefab.GetArrayElementAtIndex(i).objectReferenceValue as GameObject, new Vector3(i, 0, 0), Quaternion.identity); } } }
private void SetObjectInDisplay() { Display.ClearRenderQueue(); Display.AddGameObject(gameObject, Vector3.zero, rotationEuler); }
private void SetObjectInDisplay() { Display.ClearRenderQueue(); Display.AddGameObject(prefab.objectReferenceValue as GameObject, Vector3.zero, rotation.vector3Value); }