public ScoutSpecialization() { SpecName = "Scout"; SpecCareer = BaseEotECareer.EotECareers.EXPLORER; SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.ATHLETICS, BaseEotECareer.EotESkills.MEDICINE, BaseEotECareer.EotESkills.PILOTINGPLANETARY, BaseEotECareer.EotESkills.SURVIVAL }; SpecDescription = "Discovering New Planets\n\nThere's finding a planet, and then there's going down to the planet and seeing what's " + "what. The Scout is the professional for the task, trained to survey and survive, gathering all of the information " + "he can while keeping his head attached to his body. While bravery in combat is one thing, there can be no denying " + "the fearlessness of anyone willing to touch down on a completely unknown planet and trudge about with only scanners " + "and his wits to discover its secrets."; /* Talent Tree */ TalentA1 = new RapidRecoveryTalent(true, 5); TalentA2 = new StalkerTalent(true, 5); TalentA3 = new GritTalent(true, 5); TalentA4 = new ShortcutTalent(true, 5); TalentB1 = new ForagerTalent(new List<BaseEotETalent> { TalentA1, TalentB2, TalentC1 }, 10); TalentB2 = new QuickStrikeTalent(new List<BaseEotETalent> { TalentA2, TalentB1, TalentB3 }, 10); TalentB3 = new LetsRideTalent(new List<BaseEotETalent> { TalentA3, TalentB2, TalentB4 }, 10); TalentB4 = new DisorientTalent(new List<BaseEotETalent> { TalentA4, TalentB3 }, 10); TalentC1 = new RapidRecoveryTalent(new List<BaseEotETalent> { TalentB1, TalentD1 }, 15); TalentC2 = new NaturalHunterTalent(new List<BaseEotETalent> { TalentB2 }, 15); TalentC3 = new FamiliarSunsTalent(new List<BaseEotETalent> { TalentB3, TalentD3 }, 15); TalentC4 = new ShortcutTalent(new List<BaseEotETalent> { TalentB4 }, 15); TalentD1 = new GritTalent(new List<BaseEotETalent> { TalentC1, TalentE1 }, 20); TalentD2 = new HeightenedAwarenessTalent(new List<BaseEotETalent> { TalentC2 }, 20); TalentD3 = new ToughenedTalent(new List<BaseEotETalent> { TalentC3, TalentE3 }, 20); TalentD4 = new QuickStrikeTalent(new List<BaseEotETalent> { TalentC4 }, 20); TalentE1 = new UtilityBeltTalent(new List<BaseEotETalent> { TalentD1, TalentE2 }, 25); TalentE2 = new DedicationTalent(new List<BaseEotETalent> { TalentE1, TalentE3 }, 25); TalentE3 = new StalkerTalent(new List<BaseEotETalent> { TalentE2, TalentD3 }, 25); TalentE4 = new DisorientTalent(new List<BaseEotETalent> { TalentD4 }, 25); TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 }, new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 }, new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 }, new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 }, new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 } }; }
public GadgeteerSpecialization() { SpecName = "Gadgeteer"; SpecCareer = BaseEotECareer.EotECareers.BOUNTYHUNTER; SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.BRAWL, BaseEotECareer.EotESkills.COERCION, BaseEotECareer.EotESkills.MECHANICS, BaseEotECareer.EotESkills.RANGEDLIGHT }; SpecDescription = "Connoisseur of Tech\n\nConsidering how often a single Bounty Hunter finds himself faced with terrible " + "odds (more often than not, an acquisition has friends or employees who work hard to protect him), it's " + "not surprising how many specialize in high-tech gear and weapons. The Gadgeteer excels at presenting " + "himself as a one-person battle force, at least for a short time. Using both the latest tech and his own " + "personally modified gear, a Bounty Hunter with this specialization can be hard to stop."; /* Talent Tree */ TalentA1 = new BraceTalent(true, 5); TalentA2 = new ToughenedTalent(true, 5); TalentA3 = new IntimidatingTalent(true, 5); TalentA4 = new DefensiveStanceTalent(true, 5); TalentB1 = new SpareClipTalent(new List<BaseEotETalent> { }, 10); TalentB2 = new JuryRiggedTalent(new List<BaseEotETalent> { }, 10); TalentB3 = new PointBlankTalent(new List<BaseEotETalent> { }, 10); TalentB4 = new DisorientTalent(new List<BaseEotETalent> { }, 10); TalentC1 = new ToughenedTalent(new List<BaseEotETalent> { }, 15); TalentC2 = new ArmorMasterTalent(new List<BaseEotETalent> { }, 15); TalentC3 = new NaturalEnforcerTalent(new List<BaseEotETalent> { }, 15); TalentC4 = new StunningBlowTalent(new List<BaseEotETalent> { }, 15); TalentD1 = new JuryRiggedTalent(new List<BaseEotETalent> { }, 20); TalentD2 = new TinkererTalent(new List<BaseEotETalent> { }, 20); TalentD3 = new DeadlyAccuracyTalent(new List<BaseEotETalent> { }, 20); TalentD4 = new StunningBlowImprovedTalent(new List<BaseEotETalent> { }, 20); TalentE1 = new IntimidatingTalent(new List<BaseEotETalent> { }, 25); TalentE2 = new DedicationTalent(new List<BaseEotETalent> { }, 25); TalentE3 = new ArmorMasterImprovedTalent(new List<BaseEotETalent> { }, 25); TalentE4 = new CripplingBlowTalent(new List<BaseEotETalent> { }, 25); TalentB1.ParentTalents = new List<BaseEotETalent> { TalentB2 }; TalentB2.ParentTalents = new List<BaseEotETalent> { TalentA2 }; TalentB3.ParentTalents = new List<BaseEotETalent> { TalentB2 }; TalentB4.ParentTalents = new List<BaseEotETalent> { TalentA4 }; TalentC1.ParentTalents = new List<BaseEotETalent> { TalentC2 }; TalentC2.ParentTalents = new List<BaseEotETalent> { TalentB2 }; TalentC3.ParentTalents = new List<BaseEotETalent> { TalentC2 }; TalentC4.ParentTalents = new List<BaseEotETalent> { TalentB4 }; TalentD1.ParentTalents = new List<BaseEotETalent> { TalentD2 }; TalentD2.ParentTalents = new List<BaseEotETalent> { TalentC2 }; TalentD3.ParentTalents = new List<BaseEotETalent> { TalentD2 }; TalentD4.ParentTalents = new List<BaseEotETalent> { TalentC4 }; TalentE1.ParentTalents = new List<BaseEotETalent> { TalentE2 }; TalentE2.ParentTalents = new List<BaseEotETalent> { TalentD2 }; TalentE3.ParentTalents = new List<BaseEotETalent> { TalentE2 }; TalentE4.ParentTalents = new List<BaseEotETalent> { TalentD4 }; TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 }, new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 }, new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 }, new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 }, new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 } }; }