// Update is called once per frame protected new void Update() { foreach (GameObject i in SceneController.Disks)//所有飞碟执行动作 { diskfly = DiskFly.GetSSAction(); this.RunAction(i, diskfly, this); } base.Update(); }
public static DiskFly GetSSAction() { DiskFly action = ScriptableObject.CreateInstance <DiskFly>(); return(action); }
public void playDisk(GameObject gameObject) { diskfly = DiskFly.GetSSAction(); this.RunAction(gameObject, diskfly, this); }