// Update is called once per frame
 protected new void Update()
 {
     foreach (GameObject i in SceneController.Disks)//所有飞碟执行动作
     {
         diskfly = DiskFly.GetSSAction();
         this.RunAction(i, diskfly, this);
     }
     base.Update();
 }
示例#2
0
    public static DiskFly GetSSAction()
    {
        DiskFly action = ScriptableObject.CreateInstance <DiskFly>();

        return(action);
    }
示例#3
0
 public void playDisk(GameObject gameObject)
 {
     diskfly = DiskFly.GetSSAction();
     this.RunAction(gameObject, diskfly, this);
 }