示例#1
0
    public void FreeDisk(DiskData disk)
    {
        DiskData tempDisk = null;

        foreach (DiskData d in inUsed)
        {
            if (d.innerDiskCount == disk.innerDiskCount)
            {
                tempDisk = d;
            }
        }

        if (tempDisk == null)
        {
            Debug.Log("系统异常");
        }
        else
        {
            tempDisk.reStart();
            inFree.Add(tempDisk);
            inUsed.Remove(tempDisk);
        }
    }
示例#2
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            Debug.Log("Fire Pressed");

            Vector3 mPosition = Input.mousePosition;
            Camera  ca        = camera.GetComponent <Camera>();
            Ray     ray       = ca.ScreenPointToRay(mPosition);


            RaycastHit rayHit;

            if (Physics.Raycast(ray, out rayHit))
            {
                DiskData disk = rayHit.collider.gameObject.GetComponent <DiskData>();
                //点中了要free
                disk.reStart();
                this.FreeDisk(disk);

                Singleton <ScoreRecorder> .Instance.Record(disk);
            }
        }
    }