private void CheckDarknessCollisions() { for (int i = 0; i < Masks.Count; i++) { if (Darkness.CheckMask(Masks[i])) { Masks.Remove(Masks[i]); } } for (int i = 0; i < Disinfectants.Count; i++) { if (Darkness.CheckDisinfectant(Disinfectants[i])) { Disinfectants.Remove(Disinfectants[i]); } } for (int i = 0; i < SickPersons.Count; i++) { if (Darkness.CheckSickPerson(SickPersons[i])) { SickPersons.Remove(SickPersons[i]); } } if (Hero.CheckDarkness(Darkness)) { IsEnabled = false; CustomMessageBox cmb = new CustomMessageBox(); cmb.SetMessage("The darkness caught you. Game over!"); cmb.SetRetryButton(true); cmb.Show(); } }
public void AddDisinfectant() { int x = Random.Next(Darkness.Width, Game.ActualFormWidth - Disinfectant.Width - Goal.Width); int y = Random.Next(70, Game.ActualFormHeight - Disinfectant.Height); Disinfectants.Add(new Disinfectant(x, y)); }
public void CheckHeroCollisions() { for (int i = 0; i < Masks.Count; i++) { if (Hero.CheckMask(Masks[i])) { Masks.Remove(Masks[i]); } } for (int i = 0; i < Disinfectants.Count; i++) { if (Hero.CheckDisinfectant(Disinfectants[i])) { Disinfectants.Remove(Disinfectants[i]); ++Points; } } if (!Hero.IsMasked) { for (int i = 0; i < SickPersons.Count; i++) { if (Hero.CheckSickPerson(SickPersons[i])) { SickPersons.Remove(SickPersons[i]); ChangeHearts(); } if (Hero.Lives == 0) { IsEnabled = false; CustomMessageBox cmb = new CustomMessageBox(); cmb.SetMessage("You lost all your lives. Game over!"); cmb.SetRetryButton(true); cmb.Show(); break; } } } if (Hero.CheckDarkness(Darkness)) { IsEnabled = false; CustomMessageBox cmb = new CustomMessageBox(); cmb.SetMessage("The darkness caught you. Game over!"); cmb.SetRetryButton(true); cmb.Show(); } if (Goal.IsEnabled && Hero.CheckGoal(Goal)) { IsEnabled = false; ++Game.CurrentLevel; if (LevelNumber < 5) { CustomMessageBox cmb = new CustomMessageBox(); cmb.SetMessage(string.Format("Level {0} finished. Good job!", LevelNumber.ToString())); cmb.SetRetryButton(false); cmb.Show(); } else { CustomMessageBox cmb = new CustomMessageBox(); cmb.SetMessage("Game finished. Congratulations!"); cmb.SetRetryButton(false); cmb.Show(); } } if (!Goal.IsEnabled && Points >= RequiredPoints) { Goal.Enable(); } }