示例#1
0
    public static void PickUpDishFromLocation(DishSpawnLocation location)
    {
        if (Instance.FilledSpawnLocations.Contains(location) && location.Dish != null)
        {
            GivePlayerDish(location.Dish);
            location.Dish = null;

            Instance.FilledSpawnLocations.Remove(location);
            Instance.EmptySpawnLocations.Add(location);
        }
        else
        {
            Debug.LogError("did something go wrong here?");
        }
    }
示例#2
0
    // TODO logic
    public void SpawnDishAtRandomLocation()
    {
        if (this.EmptySpawnLocations.Count == 0)
        {
            return;
        }

        Dish newDish = Instance.SpawnDish();

        newDish.Rigidbody.gravityScale = 0f;
        newDish.gameObject.layer       = (int)GameLayers.Scenery;

        int index = Random.Range(0, this.EmptySpawnLocations.Count);
        DishSpawnLocation location = this.EmptySpawnLocations[index];

        this.EmptySpawnLocations.RemoveAt(index);
        this.FilledSpawnLocations.Add(location);

        location.Dish = newDish;
        newDish.transform.position = location.transform.position;
    }