示例#1
0
    /**
     * Remove all disease cubes of cured disease in a given city.
     * Use this helper method for movement actions (Medic power).
     */
    private void treatDiseasesByMedicMovement(GameObject city)
    {
        CityScript cityScript = city.GetComponent <CityScript> ();

        GameObject[] diseaseList = GameObject.FindGameObjectsWithTag("Disease");

        foreach (GameObject disease in diseaseList)
        {
            DiseaseScript diseaseScript = disease.GetComponent <DiseaseScript> ();
            DiseaseColour colour        = diseaseScript.getColour();

            if (diseaseScript.getCured())
            {
                int numCubesRemoved = cityScript.removeAllCubes(colour);
                diseaseScript.removeCubes(numCubesRemoved);

                // check for eradication
                if (diseaseScript.getCubesOnBoard() == 0)
                {
                    diseaseScript.setEradicated(true);
                }
            }
        }
    }
示例#2
0
    public void RpcTreatDisease(GameObject player, GameObject disease)
    {
        PlayerScript playerScript = player.GetComponent <PlayerScript> ();
        Role         role         = playerScript.getRole().getRoleName();

        CityScript cityScript = playerScript.getCurrentCity().GetComponent <CityScript> ();

        DiseaseScript diseaseScript = disease.GetComponent <DiseaseScript> ();
        DiseaseColour colour        = diseaseScript.getColour();

        if (diseaseScript.getCured())
        {
            // remove all cubes of the chosen disease
            int numCubesRemoved = cityScript.removeAllCubes(colour);
            diseaseScript.removeCubes(numCubesRemoved);

            // check for eradication
            if (diseaseScript.getCubesOnBoard() == 0)
            {
                diseaseScript.setEradicated(true);
            }
        }
        else if (role == Role.Medic)
        {
            // remove all cubes of the chosen disease
            int numCubesRemoved = cityScript.removeAllCubes(colour);
            diseaseScript.removeCubes(numCubesRemoved);
        }
        else
        {
            cityScript.decrementCubeCount(colour);
            diseaseScript.removeCubes(1);
        }

        playerScript.decrementActionsLeft();
    }