// Use this for initialization
 void Start()
 {
     currentLevel  = LevelData.levelId;
     levelComplete = LevelData.levelComplete;
     if (levelComplete)
     {
         GameObject.Find("Map").GetComponent <mapScript>().hide();
         status = levelStatus.inLevel;
         for (int i = 0; i < 5; i++)
         {
             levels[i].completed = LevelData.levelCompletion[i];
         }
     }
     else
     {
         status = levelStatus.waiting;
     }
     discussion = GameObject.Find("DiscussionSystem").GetComponent <DiscussionSystem>();
     GameObject.Find("LoadScreen").transform.GetChild(0).gameObject.SetActive(false);
 }
示例#2
0
 private void Awake()
 {
     instance = this;
 }