// Use this for initialization void Start() { currentLevel = LevelData.levelId; levelComplete = LevelData.levelComplete; if (levelComplete) { GameObject.Find("Map").GetComponent <mapScript>().hide(); status = levelStatus.inLevel; for (int i = 0; i < 5; i++) { levels[i].completed = LevelData.levelCompletion[i]; } } else { status = levelStatus.waiting; } discussion = GameObject.Find("DiscussionSystem").GetComponent <DiscussionSystem>(); GameObject.Find("LoadScreen").transform.GetChild(0).gameObject.SetActive(false); }
private void Awake() { instance = this; }