static void Launch() { var cfg = Config = Config.LoadConfig(); #if DEBUG ConsoleLog.SetLogLevel(LogLevel.Debug); ConsoleLog.Debug("Main", "当前正在使用Debug模式"); #else if (cfg.IsDebug) { ConsoleLog.SetLogLevel(LogLevel.Debug); ConsoleLog.Debug("Main", "当前正在使用Debug模式"); } else { ConsoleLog.SetLogLevel(LogLevel.Info); } #endif ConsoleLog.Debug("Main", "Config:\r\n" + JsonConvert.SerializeObject(cfg, Formatting.Indented)); ConsoleLog.Info("Main", "初始化数据库中……"); Database.Init(cfg.DatabasePath); ConsoleLog.Info("Main", "数据库已装载"); ConsoleLog.Info("Main", "订阅系统启动中……"); SubscribeManager.Init(); ConsoleLog.Info("Main", "订阅系统已装载"); if (!string.IsNullOrWhiteSpace(Config.Roll_Api_Id) && !string.IsNullOrWhiteSpace(Config.Roll_Api_Secret)) { Library.Roll.RollApi.Init(Config.Roll_Api_Id, Config.Roll_Api_Secret); ConsoleLog.Info("Main", "Roll Api 已初始化"); } if (cfg.Discord) { Working = true; ConsoleLog.Info("Main", "已启用Discord功能"); new Thread(() => { try { DiscordServer = new(cfg.DiscordToken); DiscordServer.Start(); } catch (Exception ex) { ConsoleLog.Fatal("Main", "Discord功能启动失败"); ConsoleLog.Error("Main", ConsoleLog.ErrorLogBuilder(ex)); Working = false; } }) { IsBackground = true }.Start();