public void SendData(ReferenceHub hub)
 {
     try
     {
         var data = new DiscordData()
         {
             command    = "playerjoin",
             steamid    = new Player(hub).UserId,
             serverName = plugin.conf.name
         };
         string sendme = JsonConvert.SerializeObject(data);
         byte[] arr    = UTF8Encoding.UTF8.GetBytes(sendme);
         plugin.stream.Write(arr, 0, arr.Length);
         plugin.stream.Flush();
     }
     catch (Exception e)
     {
         Log.Error(e.ToString());
     }
 }
        private IEnumerator <float> StreamCo()
        {
            while (true)
            {
                yield return(Timing.WaitForSeconds(0.1f));

                if (!plugin.client.Connected)
                {
                    Log.Info("Reconnecting...");
                    try
                    {
                        plugin.client.Connect(plugin.conf.ip, plugin.conf.port);
                    }
                    catch (SocketException) { }
                    yield return(Timing.WaitForSeconds(0.5f));
                }
                if (plugin.stream.DataAvailable)
                {
                    List <byte> list = new List <byte>();
                    int         data = plugin.stream.ReadByte();
                    while (data != -1)
                    {
                        list.Add((byte)data);
                        data = plugin.stream.ReadByte();
                        if (data != -1 && UTF8Encoding.UTF8.GetString(new byte[] { (byte)data }).Contains(";"))
                        {
                            break;
                        }
                    }
                    string str = UTF8Encoding.UTF8.GetString(list.ToArray());
                    try
                    {
                        ReturnData rd = JsonConvert.DeserializeObject <ReturnData>(str);
                        switch (rd.command)
                        {
                        case "rolesync":
                            ReferenceHub hub = Player.Get(rd.id.Contains("@") ? rd.id : rd.id + "@steam").ReferenceHub;
                            hub.serverRoles.SetGroup(ServerStatic.PermissionsHandler._groups[rd.role], false, disp: rd.shouldHide);
                            break;

                        case "playerlist":
                            List <string> players = new List <string>();
                            foreach (var plr in PlayerManager.players)
                            {
                                var play = new Player(plr);
                                if (plr != PlayerManager.localPlayer)
                                {
                                    players.Add(play.Nickname + " " + play.UserId);
                                }
                            }
                            var sendme = new DiscordData()
                            {
                                command    = "playerlist",
                                players    = players.ToArray(),
                                serverName = plugin.conf.name
                            };
                            string sendme2 = JsonConvert.SerializeObject(sendme);
                            byte[] arr     = UTF8Encoding.UTF8.GetBytes(sendme2);
                            plugin.stream.Write(arr, 0, arr.Length);
                            plugin.stream.Flush();
                            break;
                        }
                    }
                    catch (Exception e)
                    {
                        Log.Error(e.ToString());
                    }
                }
            }
        }