internal static SocketUnknownSticker Create(DiscordSocketClient client, Model model) { var entity = new SocketUnknownSticker(client, model.Id); entity.Update(model); return(entity); }
internal void Update(Model model) { Name = model.Name; Format = model.FormatType; }
internal StickerItem(BaseDiscordClient client, Model model) : base(client, model.Id) { Name = model.Name; Format = model.FormatType; }